[Feedback] Give RDM Magicked Swordplay unlimited duration

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Hi. Not scrolling through any more pages of forums to potentially find a thread on this that already exists because if I see one more Wuk Lamat death threat I\\'m gonna explode.

So here\\'s the thing: Magicked Swordplay on Red Mage, while it was just buffed to a duration of 30s in 7.05, still kinda sucks compared to the Manafication of pre-Dawntrail. The strategy of rushing Manafication during downtime got shot in the foot for downtime mechanics longer than 15 (now 30) seconds, of which there are many in savage and ultimate content. I don\\'t see why it can\\'t just have an unlimited duration like Pictomancer\\'s Subtractive Palette. The damage buff from Manafication can fall off—that was always the tradeoff for rushing it—but a 30s free gaugeless melee combo is, in my opinion, worse than a permanent +50/50 to gauge.

Take High Concept in P8S, for example. The optimal strategy there was to rush Manafication during downtime to gain an extra usage in the fight. However, in the time it takes for the boss to become targetable again, Magicked Swordplay would fall off, making the strategy of rushing it useless, while in Endwalker the gauge you got had no duration, making rushing Manafication at the very least an option instead of forcing you to either 1) waste the whole action 2) do math to exactly pinpoint when the optimal time to press the button is so Magicked Swordplay doesn\\'t fall off (and without a fight timer in game to consistently do this it would extra suck).

I\\'ve posted hot takes here before, stupidly, but this I feel has no drawbacks. Manafication feels kind of bad compared to how it felt in Endwalker and I just want her back.

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