Ever since Shadowbringers, the developers have had the bright idea of making it so that maintenance buffs can only be turned on during combat, only for players to realize that such design choice doesn't work in a game like Final Fantasy XIV, and casual players and cutscene watchers hate it when players who NEED to maintain their buffs to pull before people are done watching cutscenes, which causes the WORST KIND OF FRICTION AMONGST ALL PLAYERS, and as such players with maintenance buffs NEED A WAY TO TURN ON THEIR MAINTENANCE BUFFS OUTSIDE OF COMBAT AND DURING DOWNTIME, and Dark Knight's Darkside mechanic is the WORST OFFENDER of this design choice, which players ALREADY HATE Post-Shadowbringers Dark Knight for OTHER reasons, so might as well add one more reason to THAT LIST.
Maintenance debuffs work in Final Fantasy XIV BECAUSE they require you to be in combat in the first place, maintenance buffs, however, CANNOT WORK THIS WAY BECAUSE OF CUTSCENES AND DOWNTIME, AND MAYBE, SOMEONE DIES ON ACCIDENT BECAUSE THEY WERE NOT. PAYING. ATTENTION. Again, Dark Knight's Darkside is the BIGGEST OFFENDER of this TERRIBLE DESIGN CHOICE, because Dark Knight needs 3,000 MP just to use an ability that does damage that REQUIRES a target just gain Darkside. Whereas OTHER jobs Require MAYBE 2 or 3 GCDs for NO MP COST OR GAUGE COST.
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Maintenance debuffs work in Final Fantasy XIV BECAUSE they require you to be in combat in the first place, maintenance buffs, however, CANNOT WORK THIS WAY BECAUSE OF CUTSCENES AND DOWNTIME, AND MAYBE, SOMEONE DIES ON ACCIDENT BECAUSE THEY WERE NOT. PAYING. ATTENTION. Again, Dark Knight's Darkside is the BIGGEST OFFENDER of this TERRIBLE DESIGN CHOICE, because Dark Knight needs 3,000 MP just to use an ability that does damage that REQUIRES a target just gain Darkside. Whereas OTHER jobs Require MAYBE 2 or 3 GCDs for NO MP COST OR GAUGE COST.
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