The "Holy Trinity" in Normal difficulty modes.
The "Holy Trinity" refers to inter-dependency of roles. Where you need all the roles in the party, for the party to be successful in defeating powerful enemies. Removing even one role (any role) from the party should make it either impossible or very, very difficult for that party to overcome said challenge.
The key here - is that it shouldn't be more effective to defeat powerful enemies by removing any one role from your party, even if it is ultimately possible to do so. If your group wants to go through non-standard team composition fights and win anyways, that's fine. We don't need to make that impossible. But I think we should ensure that it is less effective to do so, such as the fights simply taking longer or being significantly more difficult on a mechanic-to-mechanic basis, since the group would be missing important toolkit.
This is already the case for "hardcore" difficulty content in this game - Extreme Trial difficulty and up.
Of course, we've seen many examples of the players clearing a Savage or an Ultimate raid with only tanks in the party, or only tanks and DPS (no healers) in the party, etc. But those are exceptions and even then it is much more difficult or bothersome to clear the raid in that manner, compared to the standard team composition. Which is good, this is good design!
And that's why I would like to see the same design also hold up in normal difficulty content as well. Right now, the holy trinity simply doesn't hold up in normal duties.
Excluding Dark Knights, none of the other tanks need a healer at all.
It is significantly more effective to not invite a healer to your Expert Roulette run and instead go with 1 non-DRK Tank and 3 DPS.
Let me clarify:
Being able to clear an Expert Dungeon with 1 Tank and 3 DPS = not a problem!
Being able to clear an Expert Dungeon with 1 Tank and 3 DPS more effectively than with a standard party composition = big problem!
This is my opinion of course. Not all players care about the "Holy Trinity" like I do. Personally, I like that kind of a design and would like to see it in this game even in dungeons and normal raids, not just Savage raids.
Continue reading...
The "Holy Trinity" refers to inter-dependency of roles. Where you need all the roles in the party, for the party to be successful in defeating powerful enemies. Removing even one role (any role) from the party should make it either impossible or very, very difficult for that party to overcome said challenge.
The key here - is that it shouldn't be more effective to defeat powerful enemies by removing any one role from your party, even if it is ultimately possible to do so. If your group wants to go through non-standard team composition fights and win anyways, that's fine. We don't need to make that impossible. But I think we should ensure that it is less effective to do so, such as the fights simply taking longer or being significantly more difficult on a mechanic-to-mechanic basis, since the group would be missing important toolkit.
This is already the case for "hardcore" difficulty content in this game - Extreme Trial difficulty and up.
Of course, we've seen many examples of the players clearing a Savage or an Ultimate raid with only tanks in the party, or only tanks and DPS (no healers) in the party, etc. But those are exceptions and even then it is much more difficult or bothersome to clear the raid in that manner, compared to the standard team composition. Which is good, this is good design!
And that's why I would like to see the same design also hold up in normal difficulty content as well. Right now, the holy trinity simply doesn't hold up in normal duties.
Excluding Dark Knights, none of the other tanks need a healer at all.
It is significantly more effective to not invite a healer to your Expert Roulette run and instead go with 1 non-DRK Tank and 3 DPS.
Let me clarify:
Being able to clear an Expert Dungeon with 1 Tank and 3 DPS = not a problem!
Being able to clear an Expert Dungeon with 1 Tank and 3 DPS more effectively than with a standard party composition = big problem!
This is my opinion of course. Not all players care about the "Holy Trinity" like I do. Personally, I like that kind of a design and would like to see it in this game even in dungeons and normal raids, not just Savage raids.
Continue reading...