FATEs currently scale based on how many players are in the instance when it spawns, rather than the number of players who are in the instance when the FATE is being actually performed.
This leads to situations where because of FATE trains switching instances due to having no FATEs available, a single person can be up against 20 enemies in a kill enemies FATE at once, or the train jumps into a new instance and is able to shred a Boss FATE in less than 30 seconds.
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This leads to situations where because of FATE trains switching instances due to having no FATEs available, a single person can be up against 20 enemies in a kill enemies FATE at once, or the train jumps into a new instance and is able to shred a Boss FATE in less than 30 seconds.
Continue reading...