FATE and open world changes from XIV Mobile

RSS News

Syndicated News Service
I was going through their subrredit and found a thread where somebody condensed a list of notable changes between the 2 versions. It was fine... until I reached the points about open world changes:

Quote:

- All FATEs have been brought over. FATEs can spawn with higher difficulty and rewards called High Risk and are marked in pink on the map instead of blue. Bicolour Gemstones and Forlorn Maidens have been added, along with new limited time buffs that can appear after killing/collecting objectives that power you up for about 15 seconds. Along with more EXP and gemstones, High Risk FATEs also have the chance to drop coffers containing a random piece of glamour equipment.

- Additionally, there is a series of extra objectives to be completed in every FATE, such as getting so many monster kills, defeating the boss, collecting items, and other varied tasks that can be completed over the course of repeating the FATE several times. These unlock extra rewards in the FATEs menu.

- FATE rewards are sent out even if you are in a situation where you can't normally receive it, you will be allotted the EXP and items immediately when the FATE ends and a Moogle mails you the details of your rewards if you are unable to be present for the FATE ending notification. This includes leaving the zone, being in menus, and even entering instanced content.

- New types of world events have been added. Buried Chests can be found around the regions, with friendly marmots to guide you to them. Performing bands can be encountered and using emotes in their vicinity grant you a buff to EXP Gain and Bicolor Gemstones earned in the area. There is a Goblin Merchant that can be found around the world, and helping him pick up his stuff and returning it will progress a bond level that adds new items to his store.

I know both games are different and certainly the mobile gets stuff that we don't have here, but reading through this list... It would really improve this version of the game without overhauling everything. Maybe CBU3 could borrow some ideas from there to make the game better here?

The last point about buried chests really brought my attention, because depending on what is in there, it could be a nice incentive to explore more.

Continue reading...
 
Back
Top