E8s Light Rampant Strategy Analysis And Why Ilya Is So Prominent In Pf

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To preface, this isn’t a guide or anything, so much as it's just a place for me to write down info so I can have a better understanding of how Light Rampant really works and share that with you guys. As everyone probably knows, LR is all about solving the puzzle about how to make it so everyone will not have more than 4 stacks. The two conditions for this are:


  1. Orbs can only do 1 mechanic max because orb people start with 1 or 2 stacks and they have to take their orb at the very end, gaining another stack.
    (1 stack + mechanic + orb = 3)
    (2 stacks + mechanic + orb = 4)


  2. Chains can do 3 mechanics max because chained people can start with 0 or 1 stack.
    (0 stacks + mechanic + mechanic + mechanic = 3)
    (1 stack + mechanic + mechanic + mechanic = 4)

The mechanics for LR are as follows:

  • tower1 (1 person each)
  • protean1
  • tower2 (2 people each)
  • protean2

The only constant in this mechanic is that tower3 (4 people inside) is that people with 3 stacks will ALWAYS enter this last tower.



Knowing that the orb people can only perform 1 mechanic at max, we can come up with 4 different methods of solving the puzzle based on which mechanic the people with orbs will take:


  • Orbs: tower1 -> orb
    Chains: protean1 -> tower2 -> protean2
    Bowtie, orbs start far and move through the middle (ex. Uptime)


  • Orbs: protean1 -> orb
    Chains: tower1 -> tower2 -> protean2
    Bowtie, orbs start close and move through the middle (ex. Sharingan, Ayatori, Xeno)


  • Orbs: tower2 -> orb
    Chains: tower1 -> protean1 -> protean2
    Non-bowtie, E/W orbs rotate (ex. Ilya)


  • Orbs: protean2 -> orb
    Chains: tower1 -> protean1 -> tower2
    Bowtie, orbs will run around the arena then back to the middle to receive protean2 (ex. Mizteq)

So, if we look at all these different combinations and their patterns, we can see that the difficulty in resolving this mechanic is figuring out who is going to take tower2, and these conclusions can be drawn:

  1. If orbs are going to take tower2, the E/W orbs will need to rotate to N/S to be inside tower2. This does not require a bowtie, as chains will stand still. (Ilya)
  2. If chains are going to take tower2, a bowtie formation is necessary as chain players will collapse together. Orb players will have to either run around the arena or through the middle of the arena to bait their orbs. (Uptime, Sharingan, Ayatori, Xeno, Mizteq)



The last thing I want to look over is why Ilya is so prevalent in PF. Aside from it being dominant for the first few weeks of the raid tier, and players not wanting to adjust and learn a new strategy, Ilya also is the strat that requires the least thinking out of all of them. In Ilya, the chained players don’t have to move whatsoever, as a bowtie is not required. The only hard part is getting the E/W orbs to rotate at the correct timing to enter tower2. This takes the thinking portion out of the mechanic, and while it's often considered the worst strategy due to the lack of uptime, it ends up being the easiest to execute as the only difficulty lies in the E and W orbs rotating correctly, the rest of the players more or less stand still for the entire mechanic. In bowtie strategies, orbs have to get their movement down, and chained players need to create the correct bowtie in order to resolve tower2.

At the end of the day though, every player is different and everyone is good at different things. A lot of people find Ilya harder than the bowtie strategies due to how strict the orb rotate timings are. It just comes down to what your group is comfortable with. As you even see, the amount of bowtie strategies are very prevalent, so it's clear that the majority of statics are using bowtie strategies and it seems like going with a bowtie is the better way to resolve LR, provided that your raid members can execute. Whatever the case may be, I hope this post has been somewhat informative and helpful. Good luck out there!

submitted by /u/Turbozpeed99
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