DRK, Do you think developer would to take our idea and give it to other job again?

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Suggestion for The Dark Knight rework :


Quote:

Originally Posted by Lyth View Post
7) New abilities.

i) Shadowstep: Teleport 15 yalms forward. Using this ability a second time returns you to your original position.

Where FFXIV job designer developer gave it to :






Quote:

Originally Posted by Lyth [URL='http://forum.square-enix.com/ffxiv/showthread.php?p=5677643#post5677643']View Post

RPR stole our proposed gap closer.

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https://imgbox.com/HzDhwha5




Suggestion for The Dark Knight rework :

Quote:

Originally Posted by ninninin View Post

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This action also need bigger explosion like
HO1eP82.jpg

[/hb]
Carnage=Type : Weaponskill. Deliver an attack to a target and all enemies nearby it with a potency of 1200 for the first enemy, and 50% less for all remaining enemies. [big sword slam with a range and radius of 3x5y.] ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Where FFXIV job designer developer gave it to :





Primal Rend also came from the suggestion of Dark Knight player posted Gut animation from Berserk game. I think he asked for dev to mix dragon jump and put a bit of explosion to improve bloodspiller but yeah it end up as Primal Rend now because the job designer hog it for war instead.


Also there was also a clip of genshin impact showing Wolf Boy using a Wolf stand posted by Dark Knight player who asked for living shadow rework but as you can already guessed, yoshida decided to use it to create a reaper instead.



Will Yoshida team ever going to stop this bad habit? are we expected to put up with this forever?

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