I get that they wanted to remove damage from the gap closers, which I do appreciate so we can use it as a utility instead of just using it all the time cause of damage. But why take it away as a "jump" animation? Just remove the other hit effects of the animation and we're good.
Also even with Winged Glide there feels like an animation lock before you can attack which doesn't feel good that I think will likely need to be adjusted in the future.
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Also even with Winged Glide there feels like an animation lock before you can attack which doesn't feel good that I think will likely need to be adjusted in the future.
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