Does The Game Need To Be A Bit Riskier?

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I asked a similar question on the ffxivdiscussion subreddit but, in terms of future content (5.4 and onwards I suppose):

-H ow risky do you think the devs should be with the creation of content? (Job design, encounter design, world design, housing design, etc.)

- Do you think they should play it safe like usual? (Content cycle is predictable as to what is included in it.)

OR

- Do you think they should be riskier? (More original concepts in the aforementioned [encounter, job, gear, housing, etc.] design decisions.)

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