Is it just me or is the MSQ too hard this time around?
I've been stuck on this stupid quest where you have to follow a NPC without getting caught, and it's seriously getting frustrating. I've already failed 10 times, and I've had to stop playing for now. I got pretty close once, but then the NPC went to a place with literally no hiding spots and I failed at the very end, and now I have to start over from the beginning.
It's just not fun anymore. Actually it was never fun in the first place. I hated every single time they gave me this type of quest in Endwalker and I'm dreading having to go through more of this in Dawntrail. I have anxiety and PTSD from former abuse when it comes to these types of interactions, and I wish there was a way to opt out of these sorts of quests.
I get that some challenges are necessary, but this just feels way too much for a casual player like me. Does anyone else feel like the MSQ is too hard, and does anyone actually enjoy content like this? Maybe I'm in the minority, but I can't imagine anyone liking these follow-a-npc quests.
Continue reading...
I've been stuck on this stupid quest where you have to follow a NPC without getting caught, and it's seriously getting frustrating. I've already failed 10 times, and I've had to stop playing for now. I got pretty close once, but then the NPC went to a place with literally no hiding spots and I failed at the very end, and now I have to start over from the beginning.
It's just not fun anymore. Actually it was never fun in the first place. I hated every single time they gave me this type of quest in Endwalker and I'm dreading having to go through more of this in Dawntrail. I have anxiety and PTSD from former abuse when it comes to these types of interactions, and I wish there was a way to opt out of these sorts of quests.
I get that some challenges are necessary, but this just feels way too much for a casual player like me. Does anyone else feel like the MSQ is too hard, and does anyone actually enjoy content like this? Maybe I'm in the minority, but I can't imagine anyone liking these follow-a-npc quests.
Continue reading...