Dark Knight - rework- changes 8.0 suggestion

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Dark Knight

Abyssal Drain (Rework) 30-60 cooldown (3 charges) drains tons more life, deals more damage under influence of blood-weapon

Salt the Earth - Now Siphons life per tic healing the target dark knight passive dot/regan effect. whil under influence of blood weapon

Shadows of the Vold - 60 second cooldown - shrouds the dark knight with shadow armor with tendrils. that whip around attacking targets close too and giving dark knight 40% damage reduction for all types of damage (these tendrils hit for 120 weapon potency anytime they whip an enemy they counter attack anytime your dark knight is hit

Shroud of Darkness - 90 second cooldown - for 12 seconds all physical attacks/skill dealt to dark knight will result in a miss. also take 30% less magic damage

Damage Drain - Creates a siphoning link to dark knight and draining there damage output and adding it to the dark knights damage this puts debuff on enemy and buff on dark knight as long that monster is alive like the tether from paladins cover. it deals damage over time . last 12 seconds or target is dead mp cost 3000 mp (does lot damage over time) during boss fights this makes dark knight super tanky and works with tbn

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