In the previous Thread I made suggestion with LD only, however this time I want to talk about the other Changes too.
These are all the QOL changes I would like to happen but I would also welcome the rework that dev could make it better. I make no claim to be the expert at calculating but with 5.3 release date is less than a month away I would like make suggestion while we still have time.
New Living Dead
Living Dead Duration: 10
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom
While under the effect of Walking Dead and Doom, most attacks will not lower your HP below 1. If, before the Doom timer runs out, HP is100% 50% restored, the Doom effect will fade. If 100% 50% is not restored, you will be KO'd.
Doom Duration : 10
Walking Dead Duration: 10 [Increases HP recovery via healing actions on self by 50%] [Walking Dead Effect will not be remove by healing until effect expired]
New version of "Sole Survivor" Ability
Marks target with the status Another Victim. If that target should be KO'd in battle, 30% of your maximum HP and MP will be restored. If the effect expires first, 20% of your maximum HP and MP will be restored instead.
Marks yourself with the status Survivor. If the effect expires , 30% of your maximum HP will be restored.
Acquired : LV.45
Duration: 10s
Recast Time : 120s
================================================================
The Blackest Night
Creates a barrier around target that absorbs damage totaling 25% of targets maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Creates a barrier around target that absorbs damage totaling 20% of targets maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed or duration expired.
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Blood Weapon
Grant 5 stacks work the same way with NIN's Bunshin. Duration increased to 15 seconds.
================================================================
Delirium
Grant 5 stacks work the same way with NIN's Bunshin. Duration increased to 15 seconds. Recast time reduced from 90s to 60s
================================================================
Bloodspiller & Quietus
Remove
=========================================================================
Abyssal Drain
Became GCD Weaponskill and use Blood Gauge instead of Bloodspiller & Quietus.
Potency change to 500 on single target, reduced to 210 if hit 2 targets or more.
Cure Potency doesn't multiply when hit more than 1 target.
Acquired : LV.52 [instead of Salted Earth]
======================================================
Blackblood
Acquired : LV.52 instead of LV.62
=========================================================================
Salted Earth
Removed
================================================================
Dark Mind
Acquired : LV.56 instead of LV.45
================================================================
Unleash & Stalwart Soul
Change the Type of Ability from Spell to Weaponskill
====================================================================
- WD's Increases HP recovery via healing actions on self by 50%+Sole Survivor = 45% .
- With this, DRK only need to timing the Sole Survivor and self heal with soul eater/abyssal drain for 5% of total Max HP to remove doom in 9 secs window of WD.
- The Blackest Night would have a lower maximum shield but also less trouble when the shield doesn't break.
- Abyssal Drain replace Queitus&Bloodspiller will prove useful when mechanic forced DRK to distance themselves from the boss [Ramuh's Bird, Vacum Split etc.]
- Delirium recast time reduce from 90s to 60s would allow Abyssal Drain spam to be used together with Blood Weapon to get 50 Blood Gauge for 1 extra Abyssal Drain at the end and also allow for a better timing for raid buff however Abyssal Drain which is the substitute of Bloodspiller would also have Potency reduced from 600 to 500 on single target and Salted Earth removed could kept the total dps from increased too much or it could turn out the other way around but in that case I believe the potency could be adjust more to balance by the end.
Continue reading...
These are all the QOL changes I would like to happen but I would also welcome the rework that dev could make it better. I make no claim to be the expert at calculating but with 5.3 release date is less than a month away I would like make suggestion while we still have time.
New Living Dead
Living Dead Duration: 10
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom
While under the effect of Walking Dead and Doom, most attacks will not lower your HP below 1. If, before the Doom timer runs out, HP is
Doom Duration : 10
Walking Dead Duration: 10 [Increases HP recovery via healing actions on self by 50%] [Walking Dead Effect will not be remove by healing until effect expired]
New version of "Sole Survivor" Ability
Marks yourself with the status Survivor. If the effect expires , 30% of your maximum HP will be restored.
Acquired : LV.45
Duration: 10s
Recast Time : 120s
================================================================
The Blackest Night
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Creates a barrier around target that absorbs damage totaling 20% of targets maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed or duration expired.
================================================================
Blood Weapon
Grant 5 stacks work the same way with NIN's Bunshin. Duration increased to 15 seconds.
================================================================
Delirium
Grant 5 stacks work the same way with NIN's Bunshin. Duration increased to 15 seconds. Recast time reduced from 90s to 60s
================================================================
Bloodspiller & Quietus
Remove
=========================================================================
Abyssal Drain
Became GCD Weaponskill and use Blood Gauge instead of Bloodspiller & Quietus.
Potency change to 500 on single target, reduced to 210 if hit 2 targets or more.
Cure Potency doesn't multiply when hit more than 1 target.
Acquired : LV.52 [instead of Salted Earth]
======================================================
Blackblood
Acquired : LV.52 instead of LV.62
=========================================================================
Salted Earth
Removed
================================================================
Dark Mind
Acquired : LV.56 instead of LV.45
================================================================
Unleash & Stalwart Soul
Change the Type of Ability from Spell to Weaponskill
====================================================================
- WD's Increases HP recovery via healing actions on self by 50%+Sole Survivor = 45% .
- With this, DRK only need to timing the Sole Survivor and self heal with soul eater/abyssal drain for 5% of total Max HP to remove doom in 9 secs window of WD.
- The Blackest Night would have a lower maximum shield but also less trouble when the shield doesn't break.
- Abyssal Drain replace Queitus&Bloodspiller will prove useful when mechanic forced DRK to distance themselves from the boss [Ramuh's Bird, Vacum Split etc.]
- Delirium recast time reduce from 90s to 60s would allow Abyssal Drain spam to be used together with Blood Weapon to get 50 Blood Gauge for 1 extra Abyssal Drain at the end and also allow for a better timing for raid buff however Abyssal Drain which is the substitute of Bloodspiller would also have Potency reduced from 600 to 500 on single target and Salted Earth removed could kept the total dps from increased too much or it could turn out the other way around but in that case I believe the potency could be adjust more to balance by the end.
Continue reading...