S
shadowdragon
Guest
Non-Validated User
Just a suggestion/request. I have found that testing for the best gear for damage is very hard with a traditional parser as the mobs take different damage totals and the group damage contribution to the mob varies depending on who gets that last shot in. With this doing real time parsing would there be a possibility of adding the players damage per second as a display option. Maybe with the option of setting the fight duration to be confined to each players action(their timer starts with first offensive action to the mob and ending on their last offensive action before it dies) and a fight total one starting when the first offensive action is recorded and ending when the mob dies.