Current Dungeon Environment Is Extremely Toxic

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To get one thing out of the way, I already know some so-called veteran players will likely see the thread title and roll their eyes. But this is actually an issue that's making dungeon content unbearable, at least in PuGs.

The current, I guess you can call it "meta", in terms of running dungeons seems to be to just blindly run in and pull everything at once and the party tries to AoE everything down as fast as possible. Sometimes that works. I'd say about 75% of the time it doesn't, and most other cases it's completely unnecessary. And yet at some point between Stormblood's release (when I first joined the game mind you) and today it's become so ingrained in people's psyche that they somehow need to treat every dungeon like some kind of speedrun, regardless of party makeup, the capabilities of the other players, dungeon layout, or any other aspect worth taking into consideration.

It's something that even happens in lower level dungeons. A tank thinks they can apply that mindset to, say, Tam-Tara, but doesn't take into account that they don't have as many abilities available compared to running a lvl 80 Expert roulette. This more often than not results in tanks getting themselves killed, a healer being overworked, tanks losing agro on several mobs and getting the healer killed, party wipes, and generally more time wasted than if they had just taken a few extra seconds and not try to blast through everything.

Most tanks don't even ask the party if it's okay for them to pull big, they just go without any regard for the rest of the group. Other times a healer or DPS will just run ahead and agro everything ahead of the party, ruining dungeon flow. None of these scenarios benefit anyone.

Just yesterday I was tanking Grand Cosmos, and the healer actually Rescue'd me out of the first batch of mobs because apparently I wasn't moving fast enough for them, ruining the rest of the party's AoE placements at the same time. And yet I was the one that got votekicked out of the group because I called them out for acting so petty instead of just simply asking for me to pull more.

Dungeons were one aspect of the game where I could just zone out, maybe have a stream playing in the background, and just enjoy a 20 to 25 minute run a day. But more and more people are for whatever reason making this speedrun mindset the default, and are making dungeons less bearable to work with as a result, and Trust runs don't exactly reward tomestones to my knowledge. Anyone that apparently doesn't comply are considered to be slowing things down, even if the completion time difference is minimal.

Either something needs to be done to dungeons that discourages blindly mass pulling everything, or something needs to be implemented to discourage people from being antagonistic simply because someone doesn't want to run a dungeon a certain way.

Apologies for the long post. You are know free to try to belittle my efforts for some semblance of sanity.

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