Comprehensive Metrics To Answer The Question “which Job Should I Pick Up?”

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Long post. Summary at the bottom.

Introduction


A constant question faced by many players is “which job should I pick up,” whether it’s their first job or they want to try out another. And it always boils down to another question of “what am I looking for in a job,” and I’ve been thinking about it and attempted to come up with a comprehensive set of metrics that many players are potentially looking for in picking up a job. This post details said set of metrics.

N.B. These metrics center around playing the job at max level (level 80 currently) in full-party duties.

The metrics are defined as follows.

  • Value: all else equal (player skills, etc.), how much value this job brings
  • Meta: how popular this job is in top speedrunning teams for the current Savage tier
  • Popularity: how popular this job is in general
  • Slowness: how not busy the single-target rotation of this job is
  • Buttonlessness: how few unique buttons this job has
  • Fixedness: how not reactive the single-target rotation of this job
  • Mobility: how easy the execution of encounter mechanics is on this job

The last four metrics are intended to provide a comprehensive picture of “how easy a job is.”

Additionally, the metrics are chosen so that a higher grade in each implies the job is “friendlier to new players,” which assumes that new players are more interested in jobs that are of high value, meta, popular, not busy, with few buttons, fixed in rotation, and mobile.

The first four metrics are determined with data from FFLogs. The value and popularity metrics use data from the FFLogs statistics for the current Savage tier, archived from the original today. The meta metric uses data from the FFLogs ranking for the current Savage tier, archived from the original today. The slowness metric uses data from statistics from FFLogs summarized in a Reddit post in this sub, archived from the original today.

The last two metrics are subjective, based on my own personal experience with each of the jobs. Therefore, the fixedness and mobility grades I give each job are likely more controversial than the rest.

Metrics


Now I give an account of the specific methodology to calculate each metric.

Value


For Tanks and Healers, calculate the percentage of the 95th-percentile normalized rDPS score of all bosses of the current Savage tier of this job against the 95th-percentile normalized rDPS score of the highest-rDPS tank or healer, respectively, rounded to one decimal place. If it is ≥ 97.5%, the value of this job is very high; if it is < 97.5% and ≥ 95.0%, high. Similarly, medium is between 95.0% and 92.5%; low between 92.5% and 90.0%; and very low below 90.0%.

For DPS, similar to Tanks and Healers, but calculate both the percentage against the highest-rDPS DPS in general and that against the highest-rDPS DPS in the same subcategory (melee, etc.). Then calculate the arithmetic mean of the two percentages. Resulting percentage determines the value of this job similarly by intervals of 2.5%.

PLD: very high (97.8%)
WAR: high (96.0%)
DRK: high (95.6%)
GNB: very high (100.0%)

WHM: high (95.4%)
SCH: low (92.1%)
AST: very high (100.0%)

MNK: high (96.2%)
DRG: high (95.9%)
NIN: high (96.8%)
SAM: very high (99.5%)

BRD: medium (93.7%)
MCH: high (96.3%)
DNC: high (95.0%)

BLM: very high (98.8%)
SMN: very high (100.0%)
RDM: high (95.8%)

Meta


Calculate the incidence rate of this job in the top 10 speedruns of each of the bosses of the current Savage tier. If it is ≥ 80%, the meta of this job is very high; if it is < 80% and ≥ 60%, it is high. Similarly, medium is between 60% and 40%; low between 40% and 20%; very low below 20%.

The FFLogs ranking job data is summarized in this image.

PLD: very high (92.5%)
WAR: very low (0.0%)
DRK: very low (10.0%)
GNB: very high (97.5%)

WHM: high (70.0%)
SCH: low (40.0%)
AST: very high (100.0%)

MNK: very low (0.0%)
DRG: low (22.5%)
NIN: medium (55.0%)
SAM: very high (85.0%)

BRD: very low (0.0%)
MCH: very low (5.0%)
DNC: very high (95.0%)

BLM: medium (40.0%)
SMN: very high (90.0%)
RDM: very low (0.0%)

Popularity


Calculate percentage of the total parses of this job in the current Savage tier against the total parses of all jobs in this category or subcategory if DPS. Then calculate the percentage of the aforementioned percentage against the expected percentage given its category or subcategory if DPS assuming equal popularity, rounded to one decimal place; for example, the expected percentage of a Tank job is 25.0%, for there are four Tanks. If it is ≥ 130.0%, the popularity of this job is very high; if it is < 130.0% and ≥ 110.0%, it is high. Similarly, medium is between 110.0% and 90.0%; low between 90.0% and 70.0%; very low below 70.0%.

PLD: very high (137.2%)
WAR: low (70.1%)
DRK: medium (102.2%)
GNB: medium (90.5%)

WHM: very high (137.2%)
SCH: medium (95.3%)
AST: very low (67.5%)

MNK: very low (54.1%)
DRG: high (113.8%)
NIN: low (87.2%)
SAM: very high (144.8%)

BRD: very low (67.4%)
MCH: high (118.2%)
DNC: high (114.4%)

BLM: low (80.6%)
SMN: high (129.3%)
RDM: medium (90.1%)

Slowness


For Tanks and Healers calculate the percentage of the CPM of this job against the CPM the highest-CPM tank or healer, respectively, rounded to one decimal place. If it is < 80.0%, the slowness of this job is very high; if it is ≥ 80.0% and < 85.0%, high. Similarly, medium is between 85.0% and 90.0%; low between 90.0% and 95.0%; and very low above or equal to 95.0%.

For DPS, similar to Tanks and Healers, but calculate both the percentage against the highest-CPM DPS in general and that against the highest-CPM DPS in the same subcategory (melee, etc.). Then calculate the arithmetic mean of the two percentages. Resulting percentage determines the value of this job similarly by intervals of 5.0%.

PLD: medium (88.0%)
WAR: high (84.9%)
DRK: low (94.5%)
GNB: very low (100.0%)

WHM: very high (75.1%)
SCH: medium (88.0%)
AST: very low (100.0%)

MNK: medium (87.2%)
DRG: high (82.1%)
NIN: very low (47.49%)
SAM: low (91.6%)

BRD: very low (95.1%)
MCH: very low (99.0%)
DNC: high (83.3%)

BLM: very high (72.1%)
SMN: medium (89.9%)
RDM: medium (87.4%)

Buttonlessness


Calculate the number of unique actions this job has including role actions. If it < 26, the buttonlessness of this job is very high; if ≥ 26 and < 28, it is high. Similarly, medium is between 28 and 30; low between 30 and 32; and very low above 32.

PLD: very low (33)
WAR: medium (28)
DRK: low (30)
GNB: very low (32)

WHM: medium (29)
SCH: very low (33)
AST: very low (33)

MNK: low (31)
DRG: medium (29)
NIN: low (31)
SAM: very low (33)

BRD: medium (29)
MCH: very high (25)
DNC: high (27)

BLM: low (31)
SMN: medium (28)
RDM: high (27)

Fixedness


This metric is subjective.

PLD: high
WAR: very high
DRK: medium
GNB: very high

WHM: high
SCH: medium
AST: high

MNK: high
DRG: very high
NIN: high
SAM: medium

BRD: very low
MCH: high
DNC: very low

BLM: very low
SMN: medium
RDM: low

Mobility


This metric is subjective.

PLD: medium
WAR: low
DRK: low
GNB: low

WHM: very low
SCH: medium
AST: high

MNK: medium
DRG: medium
NIN: low
SAM: medium

BRD: very high
MCH: very high
DNC: very high

BLM: very low
SMN: high
RDM: high

Summary


The summary is shown in this table with color coded background.

Overall, the more highly-graded (more cold colored backgrounds) a job is, it is assumed to be more “friendly to new player” and therefore “easier to pick up.”

But I hope this post helps some players to find a job that suits their preferences!

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