Carteneau (borderland Ruins) Going To Max Time Too Often?

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Not sure what it's like on other DCs but it seems that on Primal, out of all the Frontline maps, Carteneau seems to be going to the time limit most often. Generally this isn't good; the ruling itself is fine, but the time limit is there to stop matches going on for too long and should be a less likely outcome than a team winning by reaching the points listed, in this case 1600, like how the other maps are more likely to conclude. Usually it ends with the team in first above 1500 points, meaning the tuning is a little off.

Anyone else finding this map to go to time limit compared to other Frontline maps? Should the objectives offer more points and/or the points needed to win be decreased?

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