This is a screenshot of the main page that people will probably be looking at most of the time. Updates to the parse display happen in real time. The second you do something, you will see it update.
At the bottom you can see Parser Status (New). One feature I will support is allowing you to "Continue" parses. Selecting "Continue Parse" from the File menu will put the parser into Continue mode, which will basically load all of the statistics you saved from a previous parse, and continue adding additional information to it, which you can then save again, and continue again.
A few last points to mention about this screen.
- Notice how the parser distinguishes between critical and non-critical hits. FFXIP does not.
- Note the Counterattacks field. It's currently broken, but only because of a slight bug in the code that collects lines from the chatlog, not because of any parsing problem. It will definitely be in the beta and first release. There are currently no other publicly available parsers that correctly handle counterattacks.
This screen is useful if you want something pretty, or you want to copy/paste into a forum, email, whatever. It's a basic HTML window, you can copy/paste it wherever you want. It does NOT update in real time like the previous window. In addition to displaying all the same fields as those displayed in the previous window, it displays a totals row on the bottom, and a totals column on the right.
This screen is where loot information is displayed. This section is largely unfinished, currently what you see only tracks (number of drops since parse started) / (total number of enemies of all kinds killed since the parse started). Eventually (before the Beta) it will have an HTML view similar to what you see in the previous screenshot, but with a finer breakdown. It will break it down by each enemy and calculate a loot table for each enemy. Again, the parser itself supports "continuing" for all supported calculations, it's no different for item parses, so for example you can make a Dynamis-Jeuno parse, start it every time you go to Dynamis-Jeuno and after a few months have a pretty nice idea about Dynamis drop rates. Etc for other dynamis zones.
Last screenshot I have for showing off is just this raw dump of the chat log. Currently there are no available filters other than "All Messages", and there probably won't be other filters for the Beta (or first release). But, it's there, so you can get an idea of what's to come in a future version.
The "Experience Points" and "Synthesis" items you see on the left are not implemented, and will probably be removed before a release.