Bringing Job Quests BACK - Job Halls and Relics #SUGGESTIONS

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Yes, you read right. Steal this from WoW, but improve upon it.
Axe the next Island Sanctuary'ish content to make space for it if dev time is an issue or lack of devs.

Job Halls/HQ - Job Quests - Class Relic Weapon quest chain - Job Mounts

- Job fitting headquarters that are open to visit and hangout with fellow warriors/blm etc.
- Job quests that follow their own story and the world situation
- A relic weapon quest chain that sends you to the open world
- Job mounts, glams, housing items, pets etc

Examples:

Aside from dealing with inner relationships between these "guild members"

- Dragoon headquarters in Ishgard, training new dragoons for a new age, dealing with veterans being trained to kill dragons their whole life into working together with the dragons like the dragoons of old - > dragonriding mount

- White mage, headquarters in Gridania, having to deal with the Elementals and Gridanian balance with nature, opening up the deal with the Gelmorran Duskwights for further depth.

- Bard, a tavern somewhere, setting out to recover lost songs, and regaling people with tales of heroes of eld, and the current timeline like Haurchefant etc.

- Dancer, Thavnair, being apart of a performance troupe, inspiring people with varied dance related rhythm quest types / combat.

- Gunbreaker, Bozja. Rebuilding Bozja and the remnants of the royal guardians, bodyguard escort quests/plotlines, digging Bozja for relics, training new gunbreakers and learning of their history

- Monk, rebuilding the monk order into its former glory, training new monks and teaching them to avoid the past mistakes of the order. Retaking up their old mantle as peacekeepers

- Warrior, volcanic Roegadyn homeland HQ / La Noscea, a quest for more control and strenght, visiting warried warrior cultures in the world, dueling, feats of strength miniquests with varied mechanics

- Ninja, Doma HQ, hunting down war criminals, scouting new threats, practising ninjutsu, rooting out any hidden threats within the new Doman government.

- Dark Knight, Ishgard / outside of Ishgard HQ, hunting down criminals the law can't reach within varied city states, very hush hush, very morally grey and so forth

- Black mage, Dun Scaith or some other floating city bit, researching magics of old

- Scholar, trying to resurrect the city state of Nym and the arts of the Scholars etc


So and and so forth. Don't get me wrong, the role quests are good and all, but I think this would give players more of a connection to the world, to make them feel apart of it, and would be a nice testing ground for different quest types, locations, stories and a good tube to reward players with job relevant rewards such as pets, mounts and relics.
Not to mention having a spot to hang out other than Limsa Lominsa.

Have items drop from specific hunt targets or fates, or tough "elite" type enemies, making people gather groups to dungeons, hunts or fates. Open world engagement, player to player engagement, good reward pipeline, lots to do between different jobs.

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