Blue Magic Spell Modifiers

Aelfinn

Moose
ok i took some info from a KI post that took info from a BG post, only this is actually readable... anyway. SPELL MOD'S!
Original Info from

http://www.geocities.co.jp/Playtown-Part/6371/blue.html

Attack Spells

Update-Death Scissors and Frenetic Rip info corrected.

<table border = 1><tbody><tr><td>Lv</td><td>Name</td><td>
0%​
</td><td>
150%​
</td><td>
300%​
</td><td>
2hourMod​
</td><td>
Hits​
</td><td>
Modifiers​
</td><td>StatMod and or... </td></tr><tr><td>1</td><td>Foot Kick </td><td>
1.00​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_10 DEX_10​
</td><td>Critical Hit Chance </td></tr><tr><td>4</td><td>Power Attack </td><td>
1.125​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_10 VIT_10​
</td><td>Critical Hit Chance </td></tr><tr><td>4</td><td>Sprout Smack </td><td>
1.5​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
VIT_30​
</td><td>Duration of effect </td></tr><tr><td>4</td><td>Wild Oats </td><td>
1.84*​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
AGI_30​
</td><td>Durration of effect </td></tr><tr><td>12</td><td>Battle Dance </td><td>
2.00​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_30​
</td><td>Durration of Effect </td></tr><tr><td>12</td><td>head Butt </td><td>
1.75​
</td><td>
2.125​
</td><td>
2.25​
</td><td>
2.375​
</td><td>
1​
</td><td>
STR_20 INT_20​
</td><td>Defense</td></tr><tr><td>16</td><td>Helldive</td><td>
1.25​
</td><td>
1.625​
</td><td>
2.00​
</td><td>
2.125​
</td><td>
1​
</td><td>
AGI_30​
</td><td>Defense</td></tr><tr><td>18</td><td>Bludgeon</td><td>
1.00​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
3​
</td><td>
CHR_30​
</td><td>Accuracy</td></tr><tr><td>20</td><td>Claw Cyclone </td><td>
1.4375​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
2​
</td><td>
DEX_30​
</td><td>Attack?</td></tr><tr><td>26</td><td>Screwdriver</td><td>
1.375​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_20 MND_20​
</td><td>Critical Hit Chance </td></tr><tr><td>30</td><td>GrandSlam</td><td>
1.00​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
VIT_30​
</td><td>Attack?</td></tr><tr><td>34</td><td>Smite of Rage </td><td>
1.50​
</td><td>
2.25​
</td><td>
2.50​
</td><td>
2.53125​
</td><td>
1​
</td><td>
STR_20 DEX_20​
</td><td>Defense</td></tr><tr><td>38</td><td>Uppercut</td><td>
1.50​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_35​
</td><td>Attack?</td></tr><tr><td>38</td><td>Jet Stream </td><td>
1.125​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
3​
</td><td>
AGI_30​
</td><td>Accuracy</td></tr><tr><td>40</td><td>Terror Touch </td><td>
1.50​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
DEX_20 INT_20​
</td><td>Accuracy</td></tr><tr><td>44</td><td>Mandibular Bite </td><td>
2.0​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_20 INT_20​
</td><td>Attack?</td></tr><tr><td>48</td><td>Sickle Slash </td><td>
1.50​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
DEX_50​
</td><td>Critical Hit Chance </td></tr><tr><td>60</td><td>Dimentional Death </td><td>
2.25​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_50​
</td><td>Attack?</td></tr><tr><td>60</td><td>Death Scissors </td><td>
1.50​
</td><td>
2.75​
</td><td>
3.25​
</td><td>
3.30​
</td><td>
1​
</td><td>
STR_60​
</td><td>Defense</td></tr><tr><td>62</td><td>Body Slam </td><td>
1.50​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
VIT_40​
</td><td>Attack?</td></tr><tr><td>63</td><td>Spinal Ceave </td><td>
3.00​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_30​
</td><td>Accuracy</td></tr><tr><td>63</td><td>Frenetic Rip </td><td>
1.36*​
</td><td>
2.08*​
</td><td>
2.36*​
</td><td>
-​
</td><td>
3​
</td><td>
STR_20 DEX_20​
</td><td>Defense</td></tr><tr><td>63</td><td>Frypan</td><td>
1.78*​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_20 MND_20​
</td><td>Accuracy</td></tr><tr><td>63</td><td>HydroShot</td><td>
1.25​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
AGI_30​
</td><td>Chance of effect </td></tr><tr><td>69</td><td>TailSlap</td><td>
1.625​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_20 VIT_50​
</td><td>Attack?</td></tr><tr><td>69</td><td>Hysteric barrage </td><td>
1.25​
</td><td>
?​
</td><td>
?​
</td><td>
-​
</td><td>
5​
</td><td>
DEX_30​
</td><td>Defense?</td></tr><tr><td>70</td><td>Cannonball</td><td>
1.75​
</td><td>
?​
</td><td>
?​
</td><td>
-​
</td><td>
1​
</td><td>
STR_50 VIT_50​
</td><td>Defense</td></tr><tr><td>72</td><td>Disseverment</td><td>
1.50​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
5​
</td><td>
STR_20 DEX_20​
</td><td>Accuracy</td></tr><tr><td>73</td><td>Ram Charge </td><td>
1.00​
</td><td>
?​
</td><td>
?​
</td><td>
-​
</td><td>
1​
</td><td>
STR_30 MND_50​
</td><td>Defense</td></tr><tr><td>75</td><td>Vertical Cleave </td><td>
3.00​
</td><td>
-​
</td><td>
-​
</td><td>
-​
</td><td>
1​
</td><td>
STR_50​
</td><td>Attack?</td></tr></tbody></table>

Magic Spells

Uhh This stuff was kinda hard to figure so I put in the easy to figure stuff in

<table border="1"><tbody><tr><td>Lv</td><td>Name of Spell </td><td>Modifiers</td><td>Magic Damage magnification </td></tr><tr><td>1</td><td>SandSpin</td><td>
INT_20​
</td><td>
1.00​
</td></tr><tr><td>18</td><td>Blast Bomb </td><td>
INT_20​
</td><td>
1.375​
</td></tr><tr><td>18</td><td>Cursed Sphere </td><td>
INT_30​
</td><td>
1.50​
</td></tr><tr><td>28</td><td>Bomb Toss </td><td>
INT_20​
</td><td>
1.625​
</td></tr><tr><td>34</td><td>Death Ray </td><td>
INT_20​
</td><td>
1.625​
</td></tr><tr><td>40</td><td>Mysterious Light </td><td>
CHR_30​
</td><td>
2.0​
</td></tr><tr><td>44</td><td>Blitzstrahl</td><td>
INT_30 MND_10​
</td><td>
1.5625​
</td></tr><tr><td>50</td><td>Ice Break </td><td>
INT_30​
</td><td>
2.25​
</td></tr><tr><td>50</td><td>Self-Destruct</td><td>
Current HP​
</td><td>
HP​
</td></tr><tr><td>61</td><td>Malestorm</td><td>
INT_30 MND_10​
</td><td>
2.375​
</td></tr><tr><td>61</td><td>Eyes on Me </td><td>
CHR_40​
</td><td>
2.625​
</td></tr><tr><td>62</td><td>1000 Needles </td><td> </td><td>
NA​
</td></tr><tr><td>68</td><td>Fire Spit </td><td>
INT_20 MND_20​
</td><td>
3.00​
</td></tr></tbody></table>

Absrob Spells

<table border="1"><tbody><tr><td>Lv</td><td>Name of Spell </td><td>Modifier based on INT </td></tr><tr><td>20</td><td>Blood Drain </td><td>(Skill X0.11) x3 </td></tr><tr><td>36</td><td>Digest</td><td>(skill X 0.11) X5 </td></tr><tr><td>42</td><td>Mp Drainkiss </td><td>(Skill x0.11) X3.5 </td></tr><tr><td>48</td><td>Blood Saber </td><td>Possibly on INT </td></tr></tbody></table>
HP based Attacks

I didn't include the approximation % since its kinda confusing and dosne't make sense to what its basing the % off of


-Note If you see the € <-- thats supposed to be a "Divide Symbol" you can see it normal in JP font

-note this is somewhat confusing but close to the damage, my guess is resistance/damage boost depending on what breath type you use on what.

Basically I do like my Lv divided by the #, then divide my HP by the ration like 1/2 so divide my current HP by 2, add that to the number I got earleir for an approx damage.

Example 1000HP Frost breath 1/3 =333 Lv70 divided by .0625 = 112 so my breath does something near 333+112 = 445ish


<table border="1"><tbody><tr><td>Lv</td><td>Name of Spell </td><td>
Hp Ratio​
</td><td>
D Value Modifier​
</td></tr><tr><td>22</td><td>Poison Breath </td><td>
1/10​
</td><td>
Lv


€

1.25​
</td></tr><tr><td>46</td><td>Magnetite Cloud </td><td>
1/6​
</td><td>
Lv


€

1.875​
</td></tr><tr><td>54</td><td>Hecatomb Wave </td><td>
1/4​
</td><td>
Lv


€

1.5​
</td></tr><tr><td>54</td><td>Radiant Breath </td><td>
1/5​
</td><td>
Lv


€

0.75​
</td></tr><tr><td>58</td><td>Flying Hip Press </td><td>
1/3​
</td><td>
N/A​
</td></tr><tr><td>61</td><td>Bad Breath </td><td>
1/8​
</td><td>
Lv
€3

</td></tr><tr><td>66</td><td>Frost Breath </td><td>
1/3​
</td><td>
Lv€0.625​
</td></tr><tr><td>71</td><td>Heat Breath </td><td>
1/2​
</td><td> </td></tr></tbody></table>
Formula n stuff

Damage = D value +HP percentage.

Poison breath has an addon text of "


i–ñ0.80”{j " which translates to Approximately .80 times" I have no clue what that means...

The rest seems to just explain what msot people know like "Amplification" does so n so etc and it didn't list any real numbers just duration times so I did not add them.

If you'd like to add/submit corrections or more the info I couldn't really figure out, just PM on forums.
ZOMG BLUDGEON IS CHR!
 
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The 2HR almost makes sense now. I was wondering just what the hell it was good for and I see now that the "TP Mod" is jacked up above the value of a 300% spell when let loose. At times I wish we could do something like that with regular weaponskills.

Does Radiant Breath have any sort of TP Mod like Spirits Within or is it strictly based off of current HP at the time of casting? I'm very ignorant in how BLU works, but seeing numbers posted in the way you have them above is making me wonder if there are different spelltype categorizations in much the same way that the weaponskills have theirs.

I know that regular WS had multiple categories. I see it something like what I have written below. I seperated Physical - Critical mod and Physical - Effect mod because SA will make certain ones act the same way regardless of whether they've got 100% or 300% TP (True Strike, Backhand Blow).

Physical - ACC Mod
Accuracy is increased as TP is increased. Many of these WS seem to be multihit.
Dancing Edge, Asuran Fists, Swift Blade, Skewer, Decimation, Blade: Ku

Physical - Critical Mod
As TP increases, so does the chance for WS internal criticals.
Blade: Jin, True Strike, Backhand Blow, Vorpal Blade, Hexa Strike, Rampage

Physical - DMG Mod
When TP is increased on these, it's purely to alter the damage output on these WS. Some of these have a linear build up and some are steeply curved.
Spiral Hell, Ground Strike, Shark Bite, Full Swing

Physical - Elemental DMG Mod
These WS are still considered physical WS, but they have an elemental DMG component that is increased with a higher TP. These WS are stackable with SA and are capable of missing unlike their pure elemental counterparts.
Blade: Teki, Blade: Ei, Blade: Chi, Tachi: Goten, Tachi: Jinpu

Physical - Effect Mod
These WS usually increase the strength or duration of the effect that they bestow. Some WS, like Spinning Attack, will increase their area of effect as TP is increased. I'd consider all of the Relic WS as Physical - Effect Mod due to the static TP multiplier and the fact that TP determines the length/strength of the aftereffect that they grant instead of the damage output.
Guillotine, Blade Retsu, Nightmare Scythe, Spinning Attack, Shadowstitch

Elemental - DMG Mod
Pure Elemental WS cannot stack with SA, but they also will never miss. Increasing the TP used in these WS will increase the damage output when used. Many use either INT or MND as a secondary modifier.
Gust Slash, Cyclone, Earth Crusher, Raiden Thrust

Devitalizer - Effect Mod
These WS are heavily effected by TP and don't seem to have a skillchain property associated with them, they can not miss (but a 0MP enemy will not return any MP). You will not interrupt a skillchain in progress by using one of these at any time.
Energy Drain, Energy Steal, Spirits Within

Are the BLU spells set up in somewhat the same way? Can many of the spells be related in some manner to the current weaponskills out there?
 
What kind of numbers can you produce with a BLU/THF on an Azure Lore+SA+Death Scissors with a nasty STR build (or BRD songs)?

Hell, Disseverment looked very nasty....is that an ACC mod?
 
I was gunna try SATA+azure lore and death scissors but forgot to put on azure lore lol...

and yeah spells are like that I think arch

some of em say "accuracy varies with TP", "chance of critical hit", "chance of effect" (if it had poison added effect)

the magic type spells are completely different and TP doesn't effect em... same with breath type spells where only HP effects like radiant breath

Gulkeeva said:
Example 1000HP Frost breath 1/3 =333 Lv70 divided by .0625 = 112 so my breath does something near 333+112 = 445ish
<table border="1"> <tbody><tr> <td>Lv</td> <td>Name of Spell </td> <td>
Hp Ratio​
</td> <td>
D Value Modifier​
</td> </tr> <tr> <td>22</td> <td>Poison Breath </td> <td>
1/10​
</td> <td>
Lv ÷ 1.25​
</td> </tr> <tr> <td>46</td> <td>Magnetite Cloud </td> <td>
1/6​
</td> <td>
Lv ÷ 1.875​
</td> </tr> <tr> <td>54</td> <td>Hecatomb Wave </td> <td>
1/4​
</td> <td>
Lv ÷ 1.5​
</td> </tr> <tr> <td>54</td> <td>Radiant Breath </td> <td>
1/5​
</td> <td>
Lv ÷ 0.75​
</td> </tr> <tr> <td>58</td> <td>Flying Hip Press </td> <td>
1/3​
</td> <td>
N/A​
</td> </tr> <tr> <td>61</td> <td>Bad Breath </td> <td>
1/8​
</td> <td>
Lv ÷3​
</td> </tr> <tr> <td>66</td> <td>Frost Breath </td> <td>
1/3​
</td> <td>
Lv÷0.625​
</td> </tr> <tr> <td>71</td> <td>Heat Breath </td> <td>
1/2​
</td> <td>
</td> </tr> </tbody></table> Formula n stuff
Damage = D value +HP percentage.

also read that Eyes On Me was like 50 or 60% CHR modifier
 
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ahhh arch, lemme go find a different chart i found just after i made the 1st post here .... one sec.

... ok BG Forums are down for me, ill find it and post it tomorrow...
 
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