I'm just gonna copy what I posted in another thread since I think this deserves its own thread... but making beastmaster only for crucible seems weird and underwhelming. it would be like making blu only for masked carnival but blue has plenty of other applications besides that and even has raid content.
Beastmaster feels unfinished as a limited job, and trying to solo dungeons as one feels like trying to solo dungeons on a regular dps since your beast abilities are so inconsequential to survival.... Especially since after a point all the strong enemies are immune to all ailments so you can't even do things like doom cheese or nightmare them to death.
For reliable abilities, you basically only have abilities on the level of Ninja's shadeshift and bloodbath to keep yourself alive so you don't feel very strong and the limited job title doesn't feel at all justified.
This could be fixed EASILY with a few changes.
It's LITERALLY so easy to fix this job. Please make these changes and consider adding more fluff and unique skills to the job. The groundwork for this is already there with the Crucible so it just needs applied outside as well.
Continue reading...
Beastmaster feels unfinished as a limited job, and trying to solo dungeons as one feels like trying to solo dungeons on a regular dps since your beast abilities are so inconsequential to survival.... Especially since after a point all the strong enemies are immune to all ailments so you can't even do things like doom cheese or nightmare them to death.
For reliable abilities, you basically only have abilities on the level of Ninja's shadeshift and bloodbath to keep yourself alive so you don't feel very strong and the limited job title doesn't feel at all justified.
This could be fixed EASILY with a few changes.
- Make snarl & challenge regular beastmaster abilities instead of exclusive to crucible and give each beast their own statlines with health, status immunities and such.
- Allow us to level the beasts outside of the Crucible and make their stats matter so you can have a beast leveling minigame to play.
- Adjust the potency of some of the defensive abilities available to beastmaster. For example the pet that gives you lifesteal, the healing is entirely too weak to matter. What's the point of creating unique abilities if none of them are strong enough to matter outside of niche scenarios?
- Add some healing abilities and more abilties that support an actual tank role on the job.
- Add all beastmaster raid achievements similar to blue mage.
It's LITERALLY so easy to fix this job. Please make these changes and consider adding more fluff and unique skills to the job. The groundwork for this is already there with the Crucible so it just needs applied outside as well.
Continue reading...