ARMA 2 Update Released

Discussion in 'Steam News' started by RSS News, Aug 5, 2009.

  1. RSS News

    RSS News Syndicated News Service

    Updates to ARMA 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    • New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
    • New: command line option -showScriptErrors introduced to show errors in scripts on-screen
    • New: Direct analogue throttle and brake for airplanes now available.
    • New: More flexible configuration of Flares in the config (brightness, size)
    • New: Mission name (with * indicated unsaved work) displayed in the mission editor
    • New: Keyboard shortcuts in the mission editor
    • Improved: better handling of gravitation for shots (esp. for grenades)
    • Improved: Building destruction
    • Improved: Better airplane HUD visibility both night and day
    • Optimization: Reduced frame stutter near map borders.
    • Hotfix: Players are forced to reconnect after MP Load on server.
    • Fixed: no particles effect when hit object with destructNo
    • Fixed: grenade could destroy a building just by impact
    • Fixed: grenades may explode only on the final impact
    • Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
    • Fixed: missiles should pass through vegetation
    • Fixed: Player connected to loaded game was sometimes frozen.
    • Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
    • Fixed: Possible crash with laser designator active.
    • Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
    • Fixed: Infinite looping of commands 'Stop' in radio.
    • Fixed: Leaning 'limits' do not work in TrackIR.
    • Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
    • Fixed: Rainbow could be visible even with sun below horizon.
    • Fixed: 3D Editor - civilian and resistance units did not work correctly
    • Fixed: Sea surface was not rendered in NE area out of map.
    • Fixed: Terrain surface was sometimes using wrong parallax map.
    • Fixed: Grenade could sometimes destroy a building just by impact
    • Fixed: Radio messages sometimes echoed
    • Fixed: Team switch did not work when player died
    • Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
    • Fixed: Prevent killed AI units reporting who killed them.
    • Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
    • Fixed: Leaning 'limits' did not work with TrackIR
    • Fixed: MP client frozen in Receiving... screen sometimesFixed: Problems with saving and loading games in cooperative campaign
    • Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
    • Improved: autosave logic to not save when it was not safeImproved: Eye for an Eye in Scenarios
    • Fixed: Warfare fast travel on clients was not using logistic values
    • Fixed: Warfare money sending
    • Fixed: Warfare HQ multiple reports
    • Fixed: First-Aid: Action module caused healing scripts to run twice
    • Fixed: Supply drop not ending (wrong vehicle class)
    • New: First-Aid modules work with respawn
    • New: First-Aid ability to stop healing
    • New: Added ability to add Support Requests that do not expire.
    • Improved: First-Aid modules more robust and fasterImproved: Better support for side Resistance in SOM / ACM.
    • Fixed: Invisible driver in UAZ (MG and GL)
    • Fixed: AI soldiers were able to hear extremely well
    • Fixed: various minor problems on buildings
    • Fixed: rocks destruction effect changed
    • Fixed: penetrability of some vegetation
    • Fixed: collision geometry of A_BuildingWIP
    • Fixed: react FSM core conversations
    • Fixed: cargo animations in LAV25
    • Fixed: indicators in Ka52 when using NVG
    • Fixed: cargo animations in BTRFixed: Warfare keypoint on Chernarus