Another Whm Redesign - 6.0 Possibilities

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Just wanted to share some ideas I have for ways to see the White Mage change come 6.0.

The 5.X healers struggle with feeling unique, but probably the most interesting thing added to the lot of them is Afflatus Misery.

Something that's been talked about before was that Afflatus Misery is a DPS loss currently if you compare it to casting Glare 4 times (which is how many casts it takes to reach AM). This means AM is more or less "DPS forgiveness" for when you need to use your GCD healing tools and not really something you want to strive to use. I want to flip this dynamic and make AM (along with a new Afflatus Agony) the thing you want to work toward while healing as a WHM.

Here are the major goals I set out to achieve with this build:
1. Flip the dynamic of WHM's rDPS contribution to be less about spamming Glare and more about getting Afflatus Misery/Agony as quickly as possible and using that as often as possible through GCD healing.
2. Try and create more opportunities for every action to have a place and a purpose, include regular Cure.
3. Expand upon the Lily system and make it accessible earlier so that it's more intrinsic to the WHM's mechanics and less of an accessory.

NOTE: This is ultimately just one perspective on what I think should improve with the WHM come 6.0, but I can't speak for everyone else. I would love to make every WHM player happy with this design, but not everything in this kit may resonate with the rest of the community. Let me know what works and what might be a bad idea.

The things that are Bolded are things that are new/have changed.

White Mage Rework

ACTIONS

Stone Level: 1 Spell
Effect: Deals earth damage with a potency of 140.
Range: 25y Radius: 0y
Cast: 2s Recast: 2.5s
MP Cost: 400

Cure Level: 2 Spell
Effect: Restores target’s HP.
Cure Potency: 450
Trait Effect: Reduce the time taken to generate your next Lily by 6 seconds.
Range: 30y Radius: 0y
Cast: 1.5s Recast: 2.5s
MP Cost: 400

Aero Level: 4 Spell
Effect: Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 30
Duration: 18s
Range: 25y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 400

Medica Level: 10 Spell
Effect: Restores own HP and the HP of all nearby party members.
Trait Effect: Reduces the time taken to generate your next Lily by 3 seconds.
Range: 0y Radius: 15y
Cast: 2.5s Recast: 2.5s
MP Cost: 1000

Raise Level: 12 Spell
Effect: Resurrects target to a weakened state.
Range: 30y Radius: 0y
Cast: 8s Recast: 2.5s
MP Cost: 2400

Water Level: 15 Spell
Effect: Deals water damage with a potency of 300.
Range: 25y Radius: 0y
Cast: 0s Recast: 60s
MP Cost: 400


Stone II Level: 18 Spell
Effect: Deals earth damage with a potency of 180.
Range: 25y Radius: 0y
Cast: 2s Recast: 2.5s
MP Cost: 400

Cure II Level: 30 Spell
Effect: Restores target’s HP.
Cure Potency: 700
Trait Effect: Reduces the time taken to generate your next Lily by 3 seconds.
Range: 30y Radius: 0y
Cast: 2s Recast: 2.5s
MP Cost: 1000

Presence of Mind Level: 30 Ability
Effect: Reduces spell cast time and recast time, and auto-attack delay by 20%.
Range: 0y Radius: 0y
Cast: 0s Recast: 120s
MP Cost: 0

Regen Level: 35 Spell
Effect: Grants healing over time effect to target.
Cure Potency: 200
Duration: 18s
Range: 30y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 500

Afflatus Cure Level: 40 Spell
Effect: Restores target’s HP.
Cure Potency: 700
Additional Effect: Nourishes the Blood Lily.
Healing Gauge Cost: 1 Lily
Trait Effect: 30% chance to grant the effect of Afflatus Solace.
This action cannot be assigned to the hotbar - Replaces Cure when at least 1 lily is available.
Range: 30y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 400


Holy Level: 45 Spell
Effect: Deals unaspected damage with a potency of 140 to all nearby enemies.
Range: 0y Radius: 8y
Cast: 2.5s Recast: 2.5s
MP Cost: 600

Aero II Level: 46 Spell
Effect: Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time.
Potency: 60
Duration: 18s
Range: 25y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 400

Medica II Level: 50 Spell
Effect: Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
Range: 0y Radius: 20y
Cast: 2.5s Recast: 2.5s
MP Cost: 1300

Benediction Level: 50 Ability
Effect: Restores all of a target’s HP.
Range: 30y Radius: 0y
Cast: 0s Recast: 180s
MP Cost: 0

Asylum Level: 52 Ability
Effect: Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
Cure Potency: 100
Duration: 24s
Trait Effect: Increases HP recovery via healing actions on party members in the designated area by 10%.
Range: 30y Radius: 8y
Cast: 0s Recast: 90s
MP Cost: 0

Afflatus Misery Level: 54 Spell
Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.
Range: 25y Radius: 5y
Cast: 0s Recast: 2.5s
MP Cost: 0

Stone III Level: 54 Spell
Effect: Deals earth damage with a potency of 200.
Range: 25y Radius: 0y
Cast: 2s Recast: 2.5s
MP Cost: 400

Assize Level: 56 Ability
Effect: Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members.
Cure Potency: 400
Additional Effect: Restores 5% of maximum MP
Range: 0y Radius: 15y
Cast: 0s Recast: 45s
MP Cost: 0

Thin Air Level: 58 Ability
Effect: Reduces MP cost of all spells by 100%.
Range: 0y Radius: 0y
Cast: 0s Recast: 120s
MP Cost: 0

Afflatus Medica Level: 60 Spell
Effect: Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
Additional Effect: 30% Chance to grant the effect of Afflatus Rapture.
This action cannot be assigned to the hotbar - Replaces Medica when at least 1 Lily is available.
Range: 0y Radius: 20y
Cast: 0s Recast: 2.5s
MP Cost: 1000


Stone IV Level: 62 Spell
Effect: Deals earth damage with a potency of 220.
Range: 25y Radius: 0y
Cast: 2s Recast: 2.5s
MP Cost: 400

Afflatus Cure II Level: 64 Ability
Effect: Restores target’s HP.
Cure Potency: 1200
Can only be executed when under the effect of Afflatus Solace.
This action cannot be assigned to the hotbar - Replaces Cure II when under the effect of Afflatus Solace.
Range: 30y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 0


Divine Benison Level: 66 Ability
Effect: Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
Range: 30y Radius: 0y
Cast: 0y Recast: 30s
MP Cost: 0

Plenary Indulgence Level: 70 Ability
Effect: Grants Confession to self and nearby party members.
Upon receiving HP recovery from spells cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s
Additional Effect: Party members that have HP restored to them by Confession reduces the time taken to generate your next Lily by 1 second.
Range: 0y Radius: 20y
Cast: 0y Recast: 60s
MP Cost: 0

Dia Level: 72 Spell
Effect: Deals unaspected damage with a potency of 100.
Additional Effect: Unaspected damage over time.
Potency: 60
Duration: 30s
Range: 25y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 400

Glare Level: 72 Spell
Effect: Deals unaspected damage with a potency of 250.
Range: 25y Radius: 0y
Cast: 2s Recast: 2.5s
MP Cost: 400

Banish Level: 72 Spell
Effect: Deals unaspected damage with a potency of 350.
Range: 30y Radius: 0y
Cast: 0s Recast: 60s
MP Cost: 0


Afflatus Agony Level: 74 Spell
Effect: Deals unaspected damage with a potency of 1200.
Can only be executed when the Blood Lily is in full bloom.
Range: 25y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 0


Afflatus Medica II Level: 76 Ability
Effect: Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 150
Can only be cast when under the effect of Afflatus Rapture.
This action cannot be assigned to the hotbar - Replaces Medica II when under the effect of Afflatus Rapture.
Range: 0y Radius: 20y
Cast: 0s Recast: 2.5s
MP Cost: 0


Temperance Level: 80 Ability
Effect: Reduces the healing gauge cost of Afflatus Cure, Afflatus Medica, Afflatus Regen, and Afflatus Raise by 1 Lily and enables their use while 0 Lilies are present.
Additional Effect: Temporarily halts the nourishment of the Blood Lily.
Additional Effect: Increases healing magic potency by 20%.

Range: 0y Radius: 0y
Cast: 0s Recast: 120s
MP Cost: 0

Efflorescence Level: 82 Ability
Effect: Plant a seed on a target enemy that will blossom when that target is attacked with Glare, Dia, Banish, or Holy; The effects of the blossom change depending on the spell that triggered the effect.
Duration: 15s
Glare Effect: Deals earth damage with a potency of 120.
Dia Effect: Deals wind damage with a potency of 30 to target and all enemies nearby it.
Additional Effect: Wind damage over time.
Potency: 15
Duration: 30s
Range: 8y
Banish Effect: Deals water damage with a potency of 100.
Additional Effect: Generates 1 Lily
Holy Effect: Deals unaspected damage with a potency of 80 to target and all enemies nearby it.
Range: 8y
Range: 25y Radius: 0y
Cast: 0s Recast: 15s
MP Cost: 0


Afflatus Regen Level: 84 Ability
Effect: Grants healing over time effect to target and all party members nearby target.
Cure Potency: 200
Duration: 18s
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
This action cannot be assigned to the hotbar - Replaces Regen when at least 1 Lily is available and Afflatus Regen is not on cool down.
Range: 30y Radius: 6y
Cast: 0s Recast: 120s
MP Cost: 0


Afflatus Raise Level: 86 Spell
Effect: Resurrects the target.
Additional Effect: Removes weakened state and brink of death state.
Additional Effect: Nourishes the Blood Lily.
Healing Gauge Cost: 1 Lily
The action cannot be assigned to the hotbar - Replaces Raise when at least 1 Lily is available.
Range: 30y Radius: 0y
Cast: 0s Recast: 2.5s
MP Cost: 2400


Undying Wish Level: 90 Ability
Effect: Blesses self and nearby party members with Reraise. A party member who’s HP is reduced to 0 while under this effect is immediately revived to a weakened state.
Duration: 10s
Range: 0y Radius: 20y
Cast: 0s Recast: 180s
MP Cost: 0


TRAITS

Stone Mastery Level: 18
Upgrades Stone to Stone II.

Maim and Mend Level: 20
Increases base action damage and HP restoration by 10%.

Maim and Mend II Level: 40
Increases base action damage and HP restoration by 30%.

Secret of the Lily Level: 40
Adds a Lily to your Healing Gauge for every 30 seconds you are engaged in combat, up to a maximum of 3.

Aero Mastery Level: 46
Upgrades Aero to Aero II.

Stone Mastery II Level: 52
Upgrades Stone II to Stone III.

Transcendent Afflatus Level: 54
Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Cure, Afflatus Rapture, Afflatus Regen, or Afflatus Raise.

Stone Mastery III Level: 62
Upgrades Stone III to Stone IV.

Afflatus Solace Level: 64
Grants a 30% chance that Afflatus Cure will enable the use of Afflatus Cure II.
Duration: 30s


Secret of the Lily II Level: 68
Causes the casting of Cure, Cure II, and Medica to speed up the generation of Lilies.


Stone Mastery IV Level: 72
Upgrades Stone IV to Glare.

Aero Mastery II Level: 72
Upgrades Aero II to Dia.

Water Mastery Level: 72
Upgrades Water to Banish.


Afflatus Rapture Level: 76
Grants a 30% chance that Afflatus Medica will enable the use of Afflatus Medica II.
Duration: 30s


Enhanced Asylum Level: 78
Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.

Enhanced Presence of Mind Level: 88
Further reduces the spell cast time and recast time, and auto-attack delay to 40%.


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