since we are getting new phy range, I believe that it can't be something unique without changing how phy range kit would look like,
since many people suggesting walk casting, well I have someone new,
rhythm style similar to PSO2 game it is a cricle showing you when the perfect time you trigger the next button,
while aiming player can't walk but after triggering at perfect time it will do 20% extra damage and dash short dash when moving.
perfect scenario:
if button trigger at perfect timing it will do extra 20% instead of 10,000 it will do 12,000 and short dash to direction that player moved to.
worst scenario:
it will do 10,000 damage and also perform short dash to direction that player moved to.
comparison between walk casting vs rhythm-like:
- walk casting can actual walk but slower than insta cast.
- rhythm-like cannot walk and it requires you to stop 1 second.
what do you think? could this be another iteration for cross-bow type of job or it could also be someone that current phy range job could have as alternative to walk casting?
Continue reading...
since many people suggesting walk casting, well I have someone new,
rhythm style similar to PSO2 game it is a cricle showing you when the perfect time you trigger the next button,
while aiming player can't walk but after triggering at perfect time it will do 20% extra damage and dash short dash when moving.
perfect scenario:
if button trigger at perfect timing it will do extra 20% instead of 10,000 it will do 12,000 and short dash to direction that player moved to.
worst scenario:
it will do 10,000 damage and also perform short dash to direction that player moved to.
comparison between walk casting vs rhythm-like:
- walk casting can actual walk but slower than insta cast.
- rhythm-like cannot walk and it requires you to stop 1 second.
what do you think? could this be another iteration for cross-bow type of job or it could also be someone that current phy range job could have as alternative to walk casting?
Continue reading...