New Alliance Raid, Lower Jeuno and Catch-Up Systems
I have never played FF11 before but I liked both of these alliance raids! Their world looks cool and the difficulty level was decent in both of the raids! And, as with dungeons, I think we can afford to increase their difficulty level a little more as well!
I also really like that there's the Lower Jeuno zone we can hang out it. As I mentioned, I've never played FF11 so I have no nostalgia for it, but I still like that little zone, and I wish it was expanded even further. Maybe open up the auction house there! It would be cool if I could use the auction house in that zone, I imagine it would have a different kind of UI but functionally it would be connected to our regular Marketboards.
The little inn room that you can go inside is really cozy too.
I really wish there were more "interactable" things in the entire zone, and/or the zone to be expanded in terms of the playable area with even more interactable things scattered throughout! I'm not even sure what any of it would be, so this is just me musing and rambling at this point here, so let me get back on track
This alliance raid is also part of the catch-up systems that the game has, which brings me to my next request:
In odd patches (in this case - 7.3), I would prefer if the corresponding Alliance Raid dropped gear with item level that is equivalent to the gear from Savage raids from the previous patch (in this case - 7.2). This would be on top of the coins that the alliance raids already drop, which are used to augment the item level of the gear purchased with the latest tomestones, which brings me to yet another request:
Please double the cap of the latest tomestones from 450 to 900 in odd patches.
I think it's fine that the new tomestones start at the cap of 450, but I would like this cap to be double in the next big patch.
In this case, the cap for Tomestones of Mathematics introduced in patch 7.2 would be 450 initially, and then it would double to 900 in patch 7.3; So on and so forth.
This would increase the effectiveness of catch-up systems and allow players to more easily gear up their alternative Jobs. And I think there are no real downsides to this. What would be the problem in allowing players to gear up faster after the even-patch (like 7.2) is over and we go into the odd-patch (like 7.3)?
Continue reading...
I have never played FF11 before but I liked both of these alliance raids! Their world looks cool and the difficulty level was decent in both of the raids! And, as with dungeons, I think we can afford to increase their difficulty level a little more as well!
I also really like that there's the Lower Jeuno zone we can hang out it. As I mentioned, I've never played FF11 so I have no nostalgia for it, but I still like that little zone, and I wish it was expanded even further. Maybe open up the auction house there! It would be cool if I could use the auction house in that zone, I imagine it would have a different kind of UI but functionally it would be connected to our regular Marketboards.
The little inn room that you can go inside is really cozy too.
I really wish there were more "interactable" things in the entire zone, and/or the zone to be expanded in terms of the playable area with even more interactable things scattered throughout! I'm not even sure what any of it would be, so this is just me musing and rambling at this point here, so let me get back on track

This alliance raid is also part of the catch-up systems that the game has, which brings me to my next request:
In odd patches (in this case - 7.3), I would prefer if the corresponding Alliance Raid dropped gear with item level that is equivalent to the gear from Savage raids from the previous patch (in this case - 7.2). This would be on top of the coins that the alliance raids already drop, which are used to augment the item level of the gear purchased with the latest tomestones, which brings me to yet another request:
Please double the cap of the latest tomestones from 450 to 900 in odd patches.
I think it's fine that the new tomestones start at the cap of 450, but I would like this cap to be double in the next big patch.
In this case, the cap for Tomestones of Mathematics introduced in patch 7.2 would be 450 initially, and then it would double to 900 in patch 7.3; So on and so forth.
This would increase the effectiveness of catch-up systems and allow players to more easily gear up their alternative Jobs. And I think there are no real downsides to this. What would be the problem in allowing players to gear up faster after the even-patch (like 7.2) is over and we go into the odd-patch (like 7.3)?
Continue reading...