After seeing the latest LL and Yoshida giving us a sneak peek into the upcoming Raid (M5) something was quite obvious. M5 will be very simular to M1. Another Left/Right dodge at the start. (With Savage probably having Buddy- or Lightpartystacks again) This is not the first time SE did this.
It's no secret that Buddy- ,Lightparty- 8-Manstacks, Speads, Proteanpositions are part of FFXIVs Raids since the early days BUT we had something other than this going on while playing the mechanic.
Alphascape V1 (o9s)
o9 had like most other fights in this game. Stacks, Speards, Flares ect. but in the form of debuffs that had to be played correctly and in a different way other than just a stack or spread.
Different Paths giving more "replayability" for especially melee-/tankplayers that like to optimize. Last seen in P8S but totally negated by the large hitboxes and full uptime in Endwalker.
I wanted to parse orange but all I got instead was damage downs and a bucket of salt. :Smadge:
Failing a mechanic today ends up in a Vulnerability-Up/DMG-Down for the entire party.
It used to be only for yourself/the player that failed the mechanic. (In most raids)
The partywide DMG-Downs/Vuln-Ups are making PF'ing quite annoying. Getting punished this way is not fun. Especially as a "Helper" (Parser in disguise) in clear and kff's.
The PF was way more alive and filled with KFF's, Clear- and Funruns before the change to partywide DMG-Downs/Vuln-Ups.
Unique ways of punishing the player for failing a mechanic. Only needs one picture!
Its really sad to not see something like this anymore.
I could list so many more things that went better back in the days but im honestly quite tired of this game now.
Please share your own opinion aswell. What made encounter design better for you?
Continue reading...
It's no secret that Buddy- ,Lightparty- 8-Manstacks, Speads, Proteanpositions are part of FFXIVs Raids since the early days BUT we had something other than this going on while playing the mechanic.
Alphascape V1 (o9s)
o9 had like most other fights in this game. Stacks, Speards, Flares ect. but in the form of debuffs that had to be played correctly and in a different way other than just a stack or spread.




Different Paths giving more "replayability" for especially melee-/tankplayers that like to optimize. Last seen in P8S but totally negated by the large hitboxes and full uptime in Endwalker.

I wanted to parse orange but all I got instead was damage downs and a bucket of salt. :Smadge:

Failing a mechanic today ends up in a Vulnerability-Up/DMG-Down for the entire party.
It used to be only for yourself/the player that failed the mechanic. (In most raids)
The partywide DMG-Downs/Vuln-Ups are making PF'ing quite annoying. Getting punished this way is not fun. Especially as a "Helper" (Parser in disguise) in clear and kff's.
The PF was way more alive and filled with KFF's, Clear- and Funruns before the change to partywide DMG-Downs/Vuln-Ups.
Unique ways of punishing the player for failing a mechanic. Only needs one picture!

Its really sad to not see something like this anymore.
I could list so many more things that went better back in the days but im honestly quite tired of this game now.
Please share your own opinion aswell. What made encounter design better for you?
Continue reading...