When creating an alarm in game via the GUI it gives a text command like this:
/alarm "Test Alarm" et rp 2000 1 sound02 mute
The different sound effect and mute parameters are never taken into account when creating alarms using this text command (via macros). I figured out the issue:
The "sound02" is not the correct text to change the alarm sound, the correct syntax is "se02"
Because of the incorrect syntax it also seems to break the mute command after too, by fixing the text to "se02" for the sound effect, the mute command now also works correctly.
The in-game GUI for alarms needs to be fixed to provide the correct syntax in the command for changing the alarm sound.
Continue reading...
/alarm "Test Alarm" et rp 2000 1 sound02 mute
The different sound effect and mute parameters are never taken into account when creating alarms using this text command (via macros). I figured out the issue:
The "sound02" is not the correct text to change the alarm sound, the correct syntax is "se02"
Because of the incorrect syntax it also seems to break the mute command after too, by fixing the text to "se02" for the sound effect, the mute command now also works correctly.
The in-game GUI for alarms needs to be fixed to provide the correct syntax in the command for changing the alarm sound.
Continue reading...