So we have Repose as a role action--a currently useless ability.
Repose gives us a streamlined, interesting debuff with little-to-no application for its use outside of, at most, early-game shenanigans. It doesn't need to stay this way, though.
In the BLU carnival, there's a fight with an enemy that starts the fight by giving themselves a massive damage up buff. An acceptable strategy to combatting this foe is by putting him to sleep and waiting out the buff's duration.
This is one example of how Sleep can be useful in certain fights. There are other possibilities too, such as someone leading an add to a hotspot of some kind (like a switch or a trap), and the healer needs to put that add to sleep.
As healers, we're always on the lookout for more things to do when we're not healing. In many cases, it can feel like a DPS spam with some occasional healing for mechanics or when someone messes up, but if we're going to keep Repose, why not make it something useful?
Continue reading...
Repose gives us a streamlined, interesting debuff with little-to-no application for its use outside of, at most, early-game shenanigans. It doesn't need to stay this way, though.
In the BLU carnival, there's a fight with an enemy that starts the fight by giving themselves a massive damage up buff. An acceptable strategy to combatting this foe is by putting him to sleep and waiting out the buff's duration.
This is one example of how Sleep can be useful in certain fights. There are other possibilities too, such as someone leading an add to a hotspot of some kind (like a switch or a trap), and the healer needs to put that add to sleep.
As healers, we're always on the lookout for more things to do when we're not healing. In many cases, it can feel like a DPS spam with some occasional healing for mechanics or when someone messes up, but if we're going to keep Repose, why not make it something useful?
Continue reading...