Hello
While I was playing Monster hunter stories 2 I found a really good concept that makes things fun for me
Which is attack type
Strength / speed / technique
What if we had similar concept for tank mitigation
If wrong type of mitigation it will loose 50% of its effectiveness
As a risk and reward thing
What do you think?
Continue reading...
While I was playing Monster hunter stories 2 I found a really good concept that makes things fun for me
Which is attack type
Strength / speed / technique
What if we had similar concept for tank mitigation
If wrong type of mitigation it will loose 50% of its effectiveness
As a risk and reward thing
What do you think?
Continue reading...