Add Commander role to Frontline

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Upon warmup timer starting in frontline, create a pop up similar to Bozja 1v1 duels, that ask the player if they want to participate in an event. I think there should be a third option, that asks if a commander role should even be added. If the majority is against it, the event is declined.

Options: 1. Yes (I accept to play as commander) 2. No (I don't want to be commander). 3. Decline the event.

The default cursor should be on No.
And there should be a check to "not ask again" in the future, minimizing the popup automatically.

If at least 1 player accepts in every of the 3 alliances. Each alliance will get 1 commander selected randomly from the pool of players who accepted.
If no commander is picked in one alliance of the three, there will be no commander in all of them.
There could be notoriety accumulated like in Bozja if you are not picked several times. So you have a higher chance being picked at next time.

As commander you get marking tools unlocked, that can't be removed by other players. These include a general marker for the commander character, as well as waymarks that can be placed during combat. I expect these waymarks to have symbols tied to them instead of letters or numbers.
I would want
"Group up" or "Follow" - Waymark - Symbol like a "3 people share icon"
"Attack" Waymark "Crossed Swords"
"Defend" Waymark "Shield"
"Danger" Waymark "exclamation mark - danger symbol"

these could be accompanied by quick chat audio cues, with text describing what the waymark means.
Normal waymarks for players should be disabled.

I think the commander, besides having their own personal marker over their character (visible even by enemies), should be increased in character size by 50-100% (this will allow support actions to be easier hit, because you will be easier targetable by allies), and have a buff icon indicating everyone, even the enemy that they are the commander.
They should get a HP increase of 100% and cc immunity (debatable).

Killing a commander should net 100 points. This kill bonus will half each time a commander is killed. Until it reaches 5 points at 5 deaths. Netting the enemy max 192 points. 100+50+25+12+5
After 5 deaths a commander loses the HP increase and CC immunity and their icon will look downgraded. This prevents commanders from being ignorant solo players. If intentional it should be reported.

A commander gets 1 or 2 additional commander special duty actions.

There are many potential actions that could be implemented here. I think they should be 1 time use per match, but very powerful and potentially game turning and deciding moves.

If the actual respawn timer would be higher in frontline instead of instant. I would have proposed a mass resurrect 40y range with temporarily invulnerability for the commander during the cast. Given the resurrected a fallen warrior buff, that makes them net 0 points if killed again in the next 30s.


There could be a damage buff, like putting a big standard/flag of your GC in the ground, that gives a permanent buff for 1min for 50y around the area.

It could be a movement speed buff that grants all nearby members 3 stacks of perfect dodge/ guaranteed evasion for 30s, this would be used when time is running out and you need to engage in battle fast before the match ends, to overwhelm an enemy quickly.

It could be a temporary tank lb

It could be calling in an airstrike to deny the enemy movement in one area. Or meteor. Which increases vulnerability.


Again, only one or two actions can be picked.

These lb3 type skills should be visually powerful and easy to hear. And maybe indicated in the chat log that they are being used, even by the enemy. Or it should be displayed in the commander buff icon, similar to lost actions in Bozja, which are being used.

The commander gets after the match exactly 0 extra rewards. There are no achievements tied to the commander role. I do not want players to achievement hunt for "Participate as commander in frontline 100000 times" it would ruin it. There should be no mount reward or anything.

If a commander disconnects or is kicked, a random player will be assigned to be one, ideally one of the pool who previously wanted to be a commander in the first place. The player will be healed fully if they receive the commander buff, to prevent instant death.

Reasoning for adding the role:
People already make themselves a commander more or less. It is part of the gameplay, but devs haven't realized it or don't support it with basic marking tools at least.
Players are often clueless what to do without a leader.
Players are demotivated to break out of their disadvantageous situation, this could give them the tools to change the flow of battle. Having not used commander actions can change a battle late.
Players troll marks and waymarks, removing them, or accidentally using the same, overwriting something, or making countdowns with them.
Players need visual and audio aid, to understand strategy.

I have written this fully knowing that it probably never happens. But I think no matter what PvP gameplay system they make, this clash of LB3 type skills in frontline, would be quite epic. It feels like its missing that uncertainty.

Edit: What a wall of text, I am sorry lmao

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