A Thought I've Been Having About The Praetorium's Progression

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TL;DR
I wish to see if it's possible for The Praetorium to have the teleporters activate after all enemies in that area have been defeated, since they die pretty quickly anyway.

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So, I feel that the final dungeon of the base ARR game 2.0, The Praetorium, is a bit of a divisive ending to the game. I want to point out before I suggest what I've been thinking my stance on the dungeon when I first did it, so you can see where I am coming from. Not everyone will agree with me, nor will they likely see where I'm coming from, but nonetheless, here is where I stand.

Back when I initially did The Praetorium, I believe it was in the middle of the Stormblood patch cycle, I hated it. Being invested in the story as I was, the constant rushing to different areas and everyone skipping the cut-scenes made me feel irritated beyond belief - not that I blame them per-say, I am likely not the first person to point out the design flaws of the dungeon. This is why, to me, the removal of the ability to skip these cut-scenes, while heavily increasing the rewards for participating in the Main Scenario roulette, was a good move. Those who have the patience to wait through the cut-scenes get good incentives to do so, and new players get a less chaotic experience through the dungeon.

My concern, though, is that some people, not all to be fair, will be put off by the fact that people rush through the initial portions of the dungeon by ignoring combat with enemies as much as possible and just taking the teleporters given to them. On top of this, there is an issue with rushing which, if you've done the dungeon before you'll have likely seen it, people end up getting killed from the high amounts of confusion and it just makes the whole experience less fun.

A solution I devised, therefore, is to just disallow using the teleporters until all enemies in that area are dealt with. I want to point out that I am not a game developer, thus I have no idea what issues could be caused by this, but as for player concerns with it being problematic, I feel enemies are killed easy enough in the dungeon that this shouldn't be too much of a concern, barely any time would be wasted. This way, I feel new players will be happy with pacing more and without it being too inconvenient for returning players (since as I said the enemies shouldn't be too much of a burden).

Sorry if my writing skills are not all that, but hopefully my point was gotten across pretty well. Thanks for reading, please discuss! Also, apologies if this has already been suggested, I'm relatively new to the forums.

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