7.1 Crystalline Conflict Gameplay and Job Change Thoughts

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I'm really curious to hear how everyone feels about the new kit/job changes in regards to Crystalline Conflict.

This is also mostly me just waiting to share my woes to a space that people might feel similar. I cannot speak for all jobs, but I'm mostly going to talk about the jobs I main being RDM and NIN.

I do not like the new style of gameplay for CC now. I was discussing this topic with a friend after running a few CC matches and the gameplay feels like brute forcing your way to the objective and which team and dump their AoE's on the crystal the hardest to wipe the enemy team. I thought CC before 7.1 was relatively balanced and fun. I appreciated that the gameplay pre 7.1 rewarded skill and strategy (there are definitely outliers of course with matches in which players who don't know their jobs, but that's neither here nor there). It feels as if the devs are switching the playstyle to have everyone condense on the crystal now it seems.

I am sad they took away RDM's black and white shift. It was the bread and butter of their rotation and what made them really unique. What made RDM shine was it's ability to cc backline, shift defensively and offensively while building up their combo either focusing on one enemy or multiple, and close in on kills with its finisher. I played a couple of matches and the rotation feels like a homogenized caster job to me now. Sure, guard immunity melee combo and stun on Vice of Thorns is cool, but my rotation just feels like me dumping all of my DPS skills.

With the new changes to max HP, it feels harder to secure kills especially as I main an assassin job like NIN. I have to hope I have another teammate with me whenever I chase in order to secure KOs when usually I could do this alone before 7.1.

And please fix the hit detection on Hyosho!!!!!!!!!

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