7.0 Expert dungeons are a step in the right direction.

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These are fun, engaging, and fast-paced.

The mechanics are also interesting, though none are particularly innovative.

That's not a huge problem because they're using them in a way that makes the bosses feel different from each other and isn't just in/out, spread/stack etc.

They are punishing, but I think this is firmly a positive step in the right direction.

There are also hints of the developers trying to make trash mobs interesting: Tender Valley has a few mobs with AoE autos, which can damage nearby party members pretty quickly. Deadwalk has two large dolls doing Slapstick, an AoE pulse.

These are good, and these are steps in the right direction.

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