Even though 6.0 is an entire year away and Yoshida-san himself said there would be no more tank changes in Shadowbringers, I figure I'd post on what I personally would like to see changed for WAR in 6.0. I'll put a couple of disclaimers now and say; some of the ideas I'm about to post are not all of my own. Some of these ideas come from Xeno and I feel the development team should see these ideas. However, him and I did have some overlapping ideas. I'll mark any of Xeno's ideas with a *.
Bring back the Stormblood version of Berserk and put Inner Release back to a cooldown at 120 seconds, with a slight change to it's effect. The change being the guaranteed direct and critical hits are gone. Or change the effect to just guaranteed critical hits. The reason I'd like this change is because with IR's current effect, WAR has a different meld priority from the other tanks and that's a annoying issue for people who like to play all of the tanks. Getting rid of the direct and critical part of IR would solve this issue. And I'd like the same to happen with Chaotic Cyclone and Inner Chaos. Just make them so they're only a guaranteed critical hit.
Another change I'd like to see is storm eye buff management. Make it so whenever a gauge ability/GCD is used, you get the Storm's eye buff. Similar to how whenever DRK uses Edge or Flood of Shadow, they get 30 seconds of the Darkside buff.* You can make those actions give the buff proportionate to their gauge cost. For example, Upheaval and Onslaught could give 10 seconds of the buff while Fell Cleave/Inner Chaos and Decimate/Chaotic Cyclone could give 30 seconds of the buff. This would make storm's eye buff management more.. well manageable. It would provide a more smooth experience when playing WAR. This would mean getting rid of or finding another use for the Storm's Eye GCD.
An additional change that would make WAR more smooth is a change to the Nascent Chaos buff. Instead of giving access to Inner Chaos/Chaotic Cyclone AND 50 gauge whenever Infuriate is used, just make Inner Chaos/Chaotic Cyclone cost 0 gauge instead of giving 50 gauge.*
TL;DR, 2 offensive cooldowns:
Berserk at 60 seconds with the effect of the Stormblood version.
Inner Release at 120 seconds with it's guaranteed direct and critical hit effect gone.
Inner Chaos/Chaotic Cyclone being just a guaranteed critical hit instead of a guaranteed direct critical hit.
Make the storm's eye buff application via gauge-costing GCDs/OGCDs, similar to DRK.
Nascent Chaos making Inner Chaos/Chaotic Cyclone cost 0 gauge instead of giving 50 gauge.
Continue reading...
Bring back the Stormblood version of Berserk and put Inner Release back to a cooldown at 120 seconds, with a slight change to it's effect. The change being the guaranteed direct and critical hits are gone. Or change the effect to just guaranteed critical hits. The reason I'd like this change is because with IR's current effect, WAR has a different meld priority from the other tanks and that's a annoying issue for people who like to play all of the tanks. Getting rid of the direct and critical part of IR would solve this issue. And I'd like the same to happen with Chaotic Cyclone and Inner Chaos. Just make them so they're only a guaranteed critical hit.
Another change I'd like to see is storm eye buff management. Make it so whenever a gauge ability/GCD is used, you get the Storm's eye buff. Similar to how whenever DRK uses Edge or Flood of Shadow, they get 30 seconds of the Darkside buff.* You can make those actions give the buff proportionate to their gauge cost. For example, Upheaval and Onslaught could give 10 seconds of the buff while Fell Cleave/Inner Chaos and Decimate/Chaotic Cyclone could give 30 seconds of the buff. This would make storm's eye buff management more.. well manageable. It would provide a more smooth experience when playing WAR. This would mean getting rid of or finding another use for the Storm's Eye GCD.
An additional change that would make WAR more smooth is a change to the Nascent Chaos buff. Instead of giving access to Inner Chaos/Chaotic Cyclone AND 50 gauge whenever Infuriate is used, just make Inner Chaos/Chaotic Cyclone cost 0 gauge instead of giving 50 gauge.*
TL;DR, 2 offensive cooldowns:
Berserk at 60 seconds with the effect of the Stormblood version.
Inner Release at 120 seconds with it's guaranteed direct and critical hit effect gone.
Inner Chaos/Chaotic Cyclone being just a guaranteed critical hit instead of a guaranteed direct critical hit.
Make the storm's eye buff application via gauge-costing GCDs/OGCDs, similar to DRK.
Nascent Chaos making Inner Chaos/Chaotic Cyclone cost 0 gauge instead of giving 50 gauge.
Continue reading...