I was wondering what sort of changes/reworks you'd like to see in patch 5.3, just to tally up for consensus. Below are a few that I'd like to see on my own, and I may add to it if I think of more.
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Blood Weapon activation buffer
Currently, Dark Knight's Blood Weapon is a 10s buff, which when activated at the end of a GCD should allow for 5 GCDs to be used under it. Unlike both Delirium and Inner Release, both of which are also 10s buffs, Blood Weapon doesn't have an activation buffer: an additional 1s before the timer starts to tick down, which doesn't allow for an extra GCD to be used, but is much more forgiving in its timing. Adding a buffer to Blood Weapon would be a quality of life change that makes DRK easier to play optimally, and helps those with poor latency or low skill speed to get the most out of the buff.
Disembowel timer AOE extension
Dragoon has a three-part AOE combo in Doom Spike, Sonic Thrust, and Coerthan Torment. While they extend the Blood of the Dragon timer, none of them extend Disembowel, DRG's personal damage buff. If you haven't played DRG, believe me when I say it feels horrible to pause your AOE in a trash pull to hit two single target GCDs so that the rest of your attacks hit harder for 30s. If any part of the combo extended the Disembowel timer, it would be a quality of life change that would make DRG less of a chore in dungeons.
Malefic MP cost reduction/Lightspeed cooldown reduction
Highly unlikely as this may be, since jobs don't seem to be typically balanced around high level play, I would like Malefic's MP cost to be reduced, or Lightspeed's cooldown to be reduced.
For those unaware, Malefic's short cast time means that more of them can be cast compared to Broil or Glare, both because a shorter cast means less of them are interrupted by mechanics, and also because spells that require the full GCD to cast have a slight delay before the next spell cast begins. This was very apparent in Shadowbringers launch, where RDM's short casts meant they ran out of MP partway through a fight, unless they were hitting Lucid Dreaming on cooldown. The FFXIV team reduced the MP cost of all RDM's spells in the next patch.
No such treatment was given to AST, and its MP situation in long fights or emergency situations is very perilous. If an AST has to raise, they'll generally run out of MP in very short order. The other healers have tools for MP management such as Thin Air, Assize, Aetherflow, and Energy Drain, and I generally never run out of MP when playing them with full uptime. AST has only Lightspeed on a 90s cooldown, and then you're on your own. I recognize that MP management is part and parcel of healing, but I don't believe that ASTs should be at such a disadvantage compared to other healing jobs. Therefore, I think Malefic's MP cost should slightly be reduced, or Lightspeed's cooldown shortened--both quality of life changes that don't necessarily make AST better, but make it less difficult when faced with emergency situations.
Bard damage increase
As it stands, Bard's damage output is exceptionally poor, potentially the lowest compared to every other DPS. The changes made that restored buffs to its songs was a good step, but they don't make up for its very lackluster damage. Any help to increase the strength of its buffs, or to aid in its personal damage (i.e. bring back its old DoT potency) would be very welcome. Fingers crossed.
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