To be clear, I'm in no way complaining about the difficulty, but I'm curious to hear what others think.
For the first time since I did the MSQ, I was matched into Alexandria last night. And my team wiped repeatedly on the first boss's X's and O's mechanic before we finally beat it. Which is fine; it was funny and I like something that can give a bit of a challenge before it clicks and you beat it.
But I was reflecting on it afterwards, and I realized that I personally think that single mechanic is more difficult than anything in the normal Arcadion, including when multiple mechanics overlap. Specifically, that the window to move between each X or O had significantly less wiggle room than any other mechanic or set of mechanics that I could think of. Even the most frantic moments in Arcadion — like Bomb-Boy's spin with overlapping AoE's into a double-lariat — felt like they happened at a more relaxed pace with more wiggle room than this single mechanic from the first boss of a dungeon.
But that's just my subjective experience, and I'm curious to hear what others' experiences are. Did you find this move to be one of the more difficult ones to avoid? Or not? Different things can be harder or easier for different people, so I want to get outside of my head and hear your thoughts!
Continue reading...
For the first time since I did the MSQ, I was matched into Alexandria last night. And my team wiped repeatedly on the first boss's X's and O's mechanic before we finally beat it. Which is fine; it was funny and I like something that can give a bit of a challenge before it clicks and you beat it.
But I was reflecting on it afterwards, and I realized that I personally think that single mechanic is more difficult than anything in the normal Arcadion, including when multiple mechanics overlap. Specifically, that the window to move between each X or O had significantly less wiggle room than any other mechanic or set of mechanics that I could think of. Even the most frantic moments in Arcadion — like Bomb-Boy's spin with overlapping AoE's into a double-lariat — felt like they happened at a more relaxed pace with more wiggle room than this single mechanic from the first boss of a dungeon.
But that's just my subjective experience, and I'm curious to hear what others' experiences are. Did you find this move to be one of the more difficult ones to avoid? Or not? Different things can be harder or easier for different people, so I want to get outside of my head and hear your thoughts!
Continue reading...