...maybe I do miss cleric stance. Cleric stance was a trashfire because it did require a lot of personal responsibility from the other party members, but I s2g we had less curebots back then. Sure, there was still the average person doing single target cure III, but the epidemic of healers only doing triple digit damage in high level content wasn't quite there yet. I think the fact that aggro combo got removed is a double edged sword - it reduced button bloat, but they could've consolidated it into the DMG combo by using a toggle.
Diversion and LD made aggro management a group activity, and while I don't miss it cuz Savage had forced aggro resets back then, it did make leveling dungeons more interesting. It's like... a lot of the gameplay was designed to have less friction in PF. That's not bad, but that's why people who do less damage than the LB get dragged over the finish line of content they really shouldn't be in, and then they cause issues on the higher floors.
So... Idk, man, rework healers or at least remove Cure I and Benefic or let them upgrade. Yikes.
Continue reading...
Diversion and LD made aggro management a group activity, and while I don't miss it cuz Savage had forced aggro resets back then, it did make leveling dungeons more interesting. It's like... a lot of the gameplay was designed to have less friction in PF. That's not bad, but that's why people who do less damage than the LB get dragged over the finish line of content they really shouldn't be in, and then they cause issues on the higher floors.
So... Idk, man, rework healers or at least remove Cure I and Benefic or let them upgrade. Yikes.
Continue reading...