Summoner Rework - PART 1
Hold my La Noscean Ale.
My idea for Summoner retains some of the concepts and mechanics present in the current iteration of the job, while adding nuance to every aspect of the rotation. The global concept is for Summoner to be a high burst damage job with an extremely powerful opener that then requires a buildup to meet that output. The job will also feature some utility, with more control given to the Summoner as to when utility is used. Since we are currently faced with a 2 minute buff window (barf), I’ve tailored the rotation to match that. I’ll structure this job rework as follows: Current abilities, changes, removals, etc. then propose new abilities and summons.
CURRENT ABILITIES
Physick – remove
Resurrection – remove
Energy Drain/Syphon – remove
Fester/Nectrotize/Painflare – remove
Solar Bahamut – remove
Bahamut/Phoenix – increase cast time to 1.5/2 seconds respectively.
Akh Morn – increase damage from 1300 to 1400
Revelation – increase damage from 1300 to 1500
Everlasting Flight – remove auto-trigger from Summon: Phoenix. Add effect: Resurrects all downed nearby ally targets to a weakened state.
Summon Bahamut – keep ST/AoE GCDs and auto attacks. Add OGCD Necrotize/Painflare to skill loadout. Keep Fester sound effect for Necrotize. Adds GCD Megaflare while Bahamut is active.
Summon Phoenix – keep ST/AoE GCDs and auto attacks. Add OGCD Everlasting Flight (as is, can be activated at any point during the duration of Summon: Phoenix). Add OGCD ability Brands Aflame.
Continue reading...
Hold my La Noscean Ale.
My idea for Summoner retains some of the concepts and mechanics present in the current iteration of the job, while adding nuance to every aspect of the rotation. The global concept is for Summoner to be a high burst damage job with an extremely powerful opener that then requires a buildup to meet that output. The job will also feature some utility, with more control given to the Summoner as to when utility is used. Since we are currently faced with a 2 minute buff window (barf), I’ve tailored the rotation to match that. I’ll structure this job rework as follows: Current abilities, changes, removals, etc. then propose new abilities and summons.
CURRENT ABILITIES
Physick – remove
Resurrection – remove
Energy Drain/Syphon – remove
Fester/Nectrotize/Painflare – remove
Solar Bahamut – remove
Bahamut/Phoenix – increase cast time to 1.5/2 seconds respectively.
Akh Morn – increase damage from 1300 to 1400
Revelation – increase damage from 1300 to 1500
Everlasting Flight – remove auto-trigger from Summon: Phoenix. Add effect: Resurrects all downed nearby ally targets to a weakened state.
Summon Bahamut – keep ST/AoE GCDs and auto attacks. Add OGCD Necrotize/Painflare to skill loadout. Keep Fester sound effect for Necrotize. Adds GCD Megaflare while Bahamut is active.
Summon Phoenix – keep ST/AoE GCDs and auto attacks. Add OGCD Everlasting Flight (as is, can be activated at any point during the duration of Summon: Phoenix). Add OGCD ability Brands Aflame.
Continue reading...