Would a "PVP: The Arcadion" mode work?

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Basically, it would be a 1v1 mode where you fight on a random Arcadion stage. The bosses would still perform their mechanics, but they wouldn't target players directly. Instead, both players would have to dodge the boss mechanics while fighting each other at the same time.

Each job would keep a small set of its core abilities, along with a few PvP-exclusive actions. For example, there could be a knockback ability that lets you push your opponent into boss AoEs or even off the stage as a tactical play. After being hit by a knockback, the opponent would have about two seconds to use an anti-knockback ability. These custom actions would then go on cooldown, forcing players to rely on their normal attacks and defensive abilities until they're available again.

The idea is that every match feels different because both the arena and the boss mechanics change, forcing players to adapt instead of relying on the same strategy every game.

submitted by /u/read_it_13
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