Worries about Evolved Warrior

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I think im not alone when i say that The split between ot and mt has left worried for warrior identity, Despite warrior main identity have aways been defined by its durability, longevity and independent nature via its many forms of healing(to the point of being dubbed the healer tank) warrior has been dubbed a OT for some reason, which considering what we've seen about EVO mode so far and the presented definitions of the split, makes me worried that WAR is goin to have its currently job identity as the butchered in favor of something completely different, or WORST, that the only reason for it to be classified as such is to open space for the new job to take the spot of heal tank from WAR, while i understand that WAR has been quite overturned, i think this would ne a overcorrection in the wrong direction

While i for one would welcome the removal or undertuning of Shake It Off, I'm worried that its other sources of healing might be completely removed in favor of dmg reduction actions or barrier's of some kind, that would very much go completely against the "enhance individual job identity" speech that started this whole thing

If i could give any ideas, i would rather have WAR be a MAIN TANK focused on self healing and independence, "consolidating" Nascent Flash into allied target version of Bloodwhetting and the AOE healing effect of Shake It Off into either Thrill of Battle or Equilibrium, and maybe also remove the barrier and DMG reduction effects of Bloodwhetting for a HP increase effect like Thrill of Battle but keeping the falling off with time effect like it currently is, so for the first 4 seconds it would Drastically increase your HP and then fall of too a moderate HP increase after it

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