Special NMs
(Info taken from http://wiki.ffxiclopedia.org/wiki/Main_Page)
• Hraesvelg (Manticore)
o Weak to : Water
o Special Attacks: Draw In, Mighty Strikes (once), Great Sandstorm, Great Whirlwind, Heat Breath, Tail Swing, and Riddle.
o Monster seems to have random hate; switches targets often and with no apparent pattern.
• Nihhus (Wivre)
o Battlehorn
Hate reset.
o Crippling Slam
Massive AoE damage
Paralyze
Only uses below 25%
• Morbol Emperor (Morbol)
o Bad breath
Slow, Poison, Silence, Paralyze, Weight, Bind and Blind.
This needs to be cured as quickly as possible.
Mages can stand at casting range and not be hit by this.
This move is stunnable.
o Sweet breath (~25’ AoE)
AoE Damage / Sleep
Everyone should use poison pots before engaging this mob.
o Vampiric Root
Absorb all buffs from target.
Absorbing all a Paladin's buffs can make this boss very difficult to kill unless they are quickly dispeled.
Blocked by Utsusemi.
Bards / Redmages : Spam dispel / finale after it does this move.
• Himinrjot (Buffalo)
o About 85,000 HP.
o Uses normal buffalo TP moves.
o Stand against walls
o Hate is weird
o Strong to ice
o Best to pull to back cave
• Hildesvini (Marid)
o Occasionally spawns Djiggas while fighting.
o Repeatedly uses TP-Attack, Proboscis Shower, healing itself for anywhere from 1,000-10,000 HP.
Is stunnable, however the stun window is quite short.
he builds complete resistance to Stun after about 5-10 minutes of steady stunning.
o Hate is very random. Either the Snort move does hate reset, or it just randomly switches targets every few seconds. Even someone AFK away from the battle can get hate.
o Very high Defense.
Lowest when attacking from the back.
Highest when attacking from the front. Dia III + Angon recommended.
Elemental Magic damage is very effective.
• Thunder works pretty well, at least with Threnody on.
• Blizzard is mostly resisted.
• Hakenmann (Orobon)
o Has Draw in
o Normal Orobon attacks
o Uses a dangerous special TP move called Seismic Tail
Can be stunned if you are quick.
It does approx. 800 dmg/knockback.
It can be absorbed by Utsusemi sometimes.
o When it uses a TP move it will use it three times in a row. One stun during the three consecutive TP moves seems to stop all from occurring
o Black Magic was unresisted, and seemed to be the most reliable source of damage
(Info taken from http://wiki.ffxiclopedia.org/wiki/Main_Page)
• Hraesvelg (Manticore)
o Weak to : Water
o Special Attacks: Draw In, Mighty Strikes (once), Great Sandstorm, Great Whirlwind, Heat Breath, Tail Swing, and Riddle.
o Monster seems to have random hate; switches targets often and with no apparent pattern.
• Nihhus (Wivre)
o Battlehorn
Hate reset.
o Crippling Slam
Massive AoE damage
Paralyze
Only uses below 25%
• Morbol Emperor (Morbol)
o Bad breath
Slow, Poison, Silence, Paralyze, Weight, Bind and Blind.
This needs to be cured as quickly as possible.
Mages can stand at casting range and not be hit by this.
This move is stunnable.
o Sweet breath (~25’ AoE)
AoE Damage / Sleep
Everyone should use poison pots before engaging this mob.
o Vampiric Root
Absorb all buffs from target.
Absorbing all a Paladin's buffs can make this boss very difficult to kill unless they are quickly dispeled.
Blocked by Utsusemi.
Bards / Redmages : Spam dispel / finale after it does this move.
• Himinrjot (Buffalo)
o About 85,000 HP.
o Uses normal buffalo TP moves.
o Stand against walls
o Hate is weird
o Strong to ice
o Best to pull to back cave
• Hildesvini (Marid)
o Occasionally spawns Djiggas while fighting.
o Repeatedly uses TP-Attack, Proboscis Shower, healing itself for anywhere from 1,000-10,000 HP.
Is stunnable, however the stun window is quite short.
he builds complete resistance to Stun after about 5-10 minutes of steady stunning.
o Hate is very random. Either the Snort move does hate reset, or it just randomly switches targets every few seconds. Even someone AFK away from the battle can get hate.
o Very high Defense.
Lowest when attacking from the back.
Highest when attacking from the front. Dia III + Angon recommended.
Elemental Magic damage is very effective.
• Thunder works pretty well, at least with Threnody on.
• Blizzard is mostly resisted.
• Hakenmann (Orobon)
o Has Draw in
o Normal Orobon attacks
o Uses a dangerous special TP move called Seismic Tail
Can be stunned if you are quick.
It does approx. 800 dmg/knockback.
It can be absorbed by Utsusemi sometimes.
o When it uses a TP move it will use it three times in a row. One stun during the three consecutive TP moves seems to stop all from occurring
o Black Magic was unresisted, and seemed to be the most reliable source of damage