(WHM) White Mage Rework

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I've been playing around with some ideas in my head about making healers feel more unique and about people asking for different ways of dealing damage that isn't just spamming glare's with the ocasional dot refresh.

The main idea of this rework is to dive deaper into the white magic elemental fantasy of white mage that was lost a bit when they added glare and dia back in shadowbringers, while keeping it as stronger pay-off skill. Another aspect I thought about was not making a rotation so complex that the healer would need to think about healing and doing a hard rotation at once so I kept it simple while removing some skills that wouldn't make sense with this type of gameplay. Would really apreciate the discussion around it and want to know what do you guys think.

Disclaimer: potencies and durations aren't meant to be completely balanced, but should give a north about what I'm going for. Also if I didn't mention a skill it is because it is unchanged from current live.

White Mage

Removed actions:
Assize
Dia/Aero I/Aero II
Presence of Mind
Glare IV


Glare III
2.5GCD
1.5Cast
Potency reduced from 350 to 320
If under White Attunement
Recast time reduced by 20%
Cast time reduced by 40%

New: Stone III
2.5GCD
1.5Cast
Potency: 330
Always critical strikes
Grants Stone Tuning

New: Water III
2.5GCD
1.5Cast
Potency: 330
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 300
Grants Water Tuning

New: Aero III
2.5GCD
1.5Cast
Potency: 200
Additional Effect: Damage over-time
Potency: 50
Duration: 12 seconds
Grants Air Tuning

New Gauge: White Magic Wheel
If you have all 3 Stone, Water and Air Tuning grants White Attunement for the next 3 Glare III have increased magic damage dealt by 6%. After Gaining White Attunement 3 times, Nourishes the blood Lily and Transforms Medica III into Afflatus Medica while possessing at least 1 lily.

Lily Gauge:
Can now hold 2 Blood lilies.

New: Afflatus Medica
2.5GCD
Instant Cast
Cure Potency: 300
Additional Effect: Regen
Cure Potency: 200
Duration: 15 Seconds
Additional Effect: Nourishes the Blood Lily
Healing Gage Cost: 1 Lily

Edit 1: I wanna add something about the main gameplay loop: Basically the goal would be to use the 3 elemental skill in whichever order you would feel like it would be more convinient (remember the dot from Aero III does not stack) and than have a mini burst with the use of 3 glares with small cast and a fast recast, granting more mobility and a speedy pace without getting too overwhelming while trying to heal.

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