Whitemage feedback for Mr. Prime

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Gonna try a different approach because I want feedback to get through. Which means to get the devs onboard to know what it is they should focus on as concerns, I'm gonna format this by noting some positives and then negatives.

Some positive

I think the core philosophy behind Evolved Mode — consolidating buttons, limiting redundancies, and really pushing job fantasy — is a fantastic direction for the game going forward. :D

I also love the idea of every job getting a signature “Limited Action” that screams job fantasy, like the cool new jump Dragoon received. For White Mage, something like a large party-wide barrier (inspired by Y’shtola and the Lalafell White Mage from the ARR trailer) would feel incredibly satisfying and on-theme.


Some Negative :mad:

The main things I hope get addressed for White Mage are making sure we keep Regen, Assize, Thin Air, Asylum,and especially Cure III.

Cure III and Asylum in particular are vital parts of the White Mage toolkit because they let us heal groups of players who are far away — like in split-room mechanics or when one healer is down and the party is split across the arena.

Removing or not consolidating those would make certain encounters much harder to handle without forcing everyone to stack awkwardly. Which would limit encounter design.

Assize and Thin Air is also key for MP recovery in longer fights. These aren’t just random buttons — they’re how White Mages actually keep people alive in real raid situations. Recovery for resurrecting dead party members or recovery for whitemage who died themselves.

Regen is also an important spell for dungeon content or in giving a white mage a buffer window to use gcd heals when instant heals are not available.

Some Positive

That said, White Mage in its current form is genuinely a lot of fun, especially when AoEing mobs with Glare IV, Assize, Misery, and Holy.

I also think the new Evolved Mode loop with Plenary Indulgence turning your heals into Solace/Rapture to build the Sanctuary Gauge is a really strong idea. It gives lily usage actual intent and decision-making instead of just spamming them for Misery, which feels like a genuine upgrade.

Some Negatives :mad:

Keeping White Mage’s damage simple is totally fine, as long as it still feels dynamic.

For example, Aero/Dia could be automatically applied at the start of the Evolved Mode combo string.

By the time you finish the full combo, it would refresh itself naturally. At full Sanctuary stacks it could even become a multi-DoT effect for extra reward. That would give the simple rotation some satisfying depth and intent. In Reborn Mode, Aero/Dia could simply stay as its own standalone button like it is now.

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White Mage can (and should) remain simple and approachable for new players, but please remember that its healing options aren’t “intimidating” — they’re a core part of its job identity and what makes the fantasy so satisfying for longtime mains.

Thank you for reading and for all the hard work on Evercold. I’m really looking forward to more details and hope these concerns can help make White Mage feel as good as it can be in both modes.

Everyone I'd urge for discourse in this thread to front load positive remarks in equal share with negative remarks - Thank you your cooperation will be greatly appreciated in conveying a proper message.

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