when yoshi-p said off-tank this may upset a lot of people. but fear not you still be able to tank like you always have however you just play different then actually main tanks. sense fight design is indeed changing to some extent. these changes are indeed impactful to the playstyle.
filler -
Heavy Swing > Maim > Storm's path > Storm's eye is linked to single button.
Storm's path (healing is increased) and storm's eye no longer increases damages. potency changes are made to each individual skill make up for the lost of damage increase buff got from storm-eye also generate way more fury
Tomahawk > Cloudparter combo - your ranged attack now has 2 button combo. cloud parter will reduce the over all damage target deals by 5%
Overpower > Mythril Tempest > Mythril whirlwind (3 AoE button combo) 3rd button reduces all enemies its hit with damage by 5%
Onslaught - pretty much the same but generates butt load of fury
-- Cooldowns --
All Tank stances are now a passive trait . just playing a tank this buff automanticly active. as long your tank is alive reasoning behind this is that warrior is limited to 16 buttons right now. leaving a button on the kit that only gets used at start of instant. messes with tank creativity.
cause of this change - shirk been updated little bit. so this change doesnt effect tank swapping poorly.
Holmgang (Updated) - now it attach a chain to all enemies instead just one all enemies attached have there damage reduced by 10% while its active warrior recieve powerful regen effect . we wanted holmgang feel better to use then currently is
Thrill of battle - stays but now offers 2 charges and cooldown is reduced to 60s. hp increases is increased from 20% to 30 this also now increases the amount the warrior is healed by 10%
Vengaence/Damnation - Changed drasticly instead just warrior getting regen effect everyone in party recieves it. however potency of regen overtime is reduced from 300 to 250
- Main Rotation -
Infuriate now cost 100 fury - cause of this change all abilities generate fury will be increased this allow warrior to pop fell cleave more often. and pop there main dps rotation
Fell Cleave > Fell Cleave > Fell Cleave = Primal Wrath > Primal Fury > Unrelentating Rage or
Fell Cleave > Fell Cleave < Fell Cleave = Steel Cyclone > Primal Rend > Primal Wrath
meaning once you fell cleave total of 3 times 2 of new buttons change into single or aoe button combo as long you pop total of 3 fell cleaves total doesnt matter if do them all in row. or slowly individually these buttons will chnage to two listed above infuritate wont light up unless you have 100 fury + you have used 3 fell cleaves. fell cleaves not locked behind infuritate. so complexity is fury management
Orogeny - now has 2 stacks and can stun.
Fell Cleeve - 30 fury
Chaotic Cyclone - Cost 25 Fury deals lot of damage reduces all monsters damage hit by it by 10% 30 seconds 120 second cooldown
Inner Chaos - cost 50 deals alot of damage and reduces single monsters damage by 15% 30 seconds 120 second cooldown
Abilities that gettting removed - Shake it off, Equilbrium, Bloodwhetting and Nascent Flash but to make up for there lose other abilties listed above is made stronger
warrior will have alot new toys to play with but this all important info that have at the moment
reason behind this is this allow warrior fell cleave more often
benefit of being off tank is you have more phew phew buttons then a off tank
Continue reading...
filler -
Heavy Swing > Maim > Storm's path > Storm's eye is linked to single button.
Storm's path (healing is increased) and storm's eye no longer increases damages. potency changes are made to each individual skill make up for the lost of damage increase buff got from storm-eye also generate way more fury
Tomahawk > Cloudparter combo - your ranged attack now has 2 button combo. cloud parter will reduce the over all damage target deals by 5%
Overpower > Mythril Tempest > Mythril whirlwind (3 AoE button combo) 3rd button reduces all enemies its hit with damage by 5%
Onslaught - pretty much the same but generates butt load of fury
-- Cooldowns --
All Tank stances are now a passive trait . just playing a tank this buff automanticly active. as long your tank is alive reasoning behind this is that warrior is limited to 16 buttons right now. leaving a button on the kit that only gets used at start of instant. messes with tank creativity.
cause of this change - shirk been updated little bit. so this change doesnt effect tank swapping poorly.
Holmgang (Updated) - now it attach a chain to all enemies instead just one all enemies attached have there damage reduced by 10% while its active warrior recieve powerful regen effect . we wanted holmgang feel better to use then currently is
Thrill of battle - stays but now offers 2 charges and cooldown is reduced to 60s. hp increases is increased from 20% to 30 this also now increases the amount the warrior is healed by 10%
Vengaence/Damnation - Changed drasticly instead just warrior getting regen effect everyone in party recieves it. however potency of regen overtime is reduced from 300 to 250
- Main Rotation -
Infuriate now cost 100 fury - cause of this change all abilities generate fury will be increased this allow warrior to pop fell cleave more often. and pop there main dps rotation
Fell Cleave > Fell Cleave > Fell Cleave = Primal Wrath > Primal Fury > Unrelentating Rage or
Fell Cleave > Fell Cleave < Fell Cleave = Steel Cyclone > Primal Rend > Primal Wrath
meaning once you fell cleave total of 3 times 2 of new buttons change into single or aoe button combo as long you pop total of 3 fell cleaves total doesnt matter if do them all in row. or slowly individually these buttons will chnage to two listed above infuritate wont light up unless you have 100 fury + you have used 3 fell cleaves. fell cleaves not locked behind infuritate. so complexity is fury management
Orogeny - now has 2 stacks and can stun.
Fell Cleeve - 30 fury
Chaotic Cyclone - Cost 25 Fury deals lot of damage reduces all monsters damage hit by it by 10% 30 seconds 120 second cooldown
Inner Chaos - cost 50 deals alot of damage and reduces single monsters damage by 15% 30 seconds 120 second cooldown
Abilities that gettting removed - Shake it off, Equilbrium, Bloodwhetting and Nascent Flash but to make up for there lose other abilties listed above is made stronger
warrior will have alot new toys to play with but this all important info that have at the moment
reason behind this is this allow warrior fell cleave more often
benefit of being off tank is you have more phew phew buttons then a off tank
Continue reading...