The Merchant's Tale: A Social Commentary on the Playerbase by the Devs?

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Did anyone else catch on that The Merchant's Tale is a clever social commentary on those players who do and do not complain about rewards? It's a video game inside a video game. A shiny weapon, a carpet mount, a housing trophy item...the Maiden was unimpressed because these are not what matter. A simple dirty plate is a memory of a journey, an experience lived. My dirty plate will be when I stopped beside the vast beautiful field of grapes and looked upon their massive number of polygons and I understood how much of an improvement the DT graphics update has been. Thank you Devs!

The 'blinders' for clearing all routes: the cherry on top! ;)

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