Tanks in evercold need Idenity - now buttons do same thing

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This is huge consern and should not get any pushback what so ever cause idenity is whole concept watch should be addressed


What does all tanks have in common currently in dawntrail
throwing attacks are complately the same (but there not going anywhere)
Tank Stances are completely the same
30/60/90/120/240+ cooldowns all used remotely the same
Gap Closers - All of them the same

Base AOE Rotations - Pretty much the same other then animations
Base 123 Combos - Pretty much same concept

In Evercold this needs to change - this needs to stop. having different animations but same skills


Tank Stance Improvements

All tanks stances should be unique and different from each other. not just eminity spike. and damage reduction

Gap Closers
All Gap Closers should be different from each other function completely different

Ranged Attack All be completely different

cooldowns
Should not be the same any same of forms i dont know be creative your squire-enix arent you when did you become so boring with your creations

Gap Closers
Needs be different

If gonna limit each job to 16 buttons then those 16 buttons better not be boring. they need be fun to the tanks


This needs to stop
Balianced in one content but completely broken in another. your jobs should be balianced for all content. not just raiding but for 4 man casual content too. if your limiting jobs to 16 buttons those those 16 buttons need be used regularly not buttons only really be used in raiding content

Like provoke. only reason why provoke isnt used anymore in 4 man content that you took away the need for tanks manage emnity all tanks have to do glaze something with there weapon they got perma threat so tanking become someone dumb you run into mobs spam aoe get threat never lose it

however provoke such important skill in raiding cause it allows tank swapping . however you should make 4 man content little more intresting for tanks so its not so easy anymore. they have skills bloody better use them


Battle System Changes
Enimity gain is back an in full force. meaning tanks can lose threat of allowing them to use provoke more in 4 man content. so provoke doesnt become raid only ability/
Monsters all types are capable of doing tank busters or make the tanks more damage in 4 man content so things not so much cake wake for them - tanks do have a fantasy that tanking fantasy should be respected all times
Stun is now usable in boss fights that can only target specifc boss manics in raids and dungeons both.. so now low blow now stop attack that can will most likely kill who ever it targets if goes off
have battle system changes where tanks need to use the new gap closer you have on paladin lets them rush to there allies side put cover on them
Nerf the damage migratation tools. or reward players who use defensive cooldowns at right moments

Increasing Dungeon Size from 4-5 letting the 5 slot be the off-tank role you just added. allowing more tank swapping manics outside of raiding and more interesting boss fights in 4 man content. watch now spawn adds that the off-tank have to pick up or protect the team

Learning tank swapping should be something learn through there progression. not only in raiding. need to let tanks do tank things also need let people fail at doing them so they can get better at the game

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