Healer design is the most boring design ever.. this hurts the game even more than what dev expected with long queues
I am suggesting to have 6 different identity jobs based on:
1- casting
2- functionality
Healer with long casts (2.5) and fewer swift casts (1.5):
Positive: have higher burst healing/ sheild mitigations.
Negative: movement is limited.
Healer with swift casts (1.5 sec) and fewer insta casts:
Positive: combo based spells to healing/sheilding/mitigations (require more than 1 or 2 buttons to press).
Negative: movement is better.
Regarding functionality:
1- healer can heal through debuffing
2- healer can heal through dpsing
3- healer can heal through buffing and utility.
All jobs can have some skills can be be triggered randomly to give some fleaver to it's design.
Now we have 2x3 = 6 healing jobs that are fun and unique.
I didnt count that maybe there is a melee healer job it would increase the number of unique healer job design from 6 to 12.
Continue reading...
I am suggesting to have 6 different identity jobs based on:
1- casting
2- functionality
Healer with long casts (2.5) and fewer swift casts (1.5):
Positive: have higher burst healing/ sheild mitigations.
Negative: movement is limited.
Healer with swift casts (1.5 sec) and fewer insta casts:
Positive: combo based spells to healing/sheilding/mitigations (require more than 1 or 2 buttons to press).
Negative: movement is better.
Regarding functionality:
1- healer can heal through debuffing
2- healer can heal through dpsing
3- healer can heal through buffing and utility.
All jobs can have some skills can be be triggered randomly to give some fleaver to it's design.
Now we have 2x3 = 6 healing jobs that are fun and unique.
I didnt count that maybe there is a melee healer job it would increase the number of unique healer job design from 6 to 12.
Continue reading...