im not saying get rid of it entirely, that would nuke crafting, but a major complaint over the years has been both the tomestone grind + loot lockouts either being too long or generally too low for how much you need
like seriously, it takes around 14w to fully get (not to mention augmentation time which also has weekly lockouts if you're not nose to the grindstone on savage content) time that you have to take time out of leveling, crafting, and other misc stuff like social activities to do.
and to be clear, im not saying get rid of it entirely, there should be that chase to omnicraft to early endgame gear fresh off xpac patch but, having all the limits last basically up to next patch? altering that would be a fine quality of life change imo... especially since you get like 50-100 of the top of the line tomestones a week lol
submitted by /u/dark1859
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like seriously, it takes around 14w to fully get (not to mention augmentation time which also has weekly lockouts if you're not nose to the grindstone on savage content) time that you have to take time out of leveling, crafting, and other misc stuff like social activities to do.
and to be clear, im not saying get rid of it entirely, there should be that chase to omnicraft to early endgame gear fresh off xpac patch but, having all the limits last basically up to next patch? altering that would be a fine quality of life change imo... especially since you get like 50-100 of the top of the line tomestones a week lol
submitted by /u/dark1859
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