Okay so I'm an old-school player who remembers A Realm Reborn difficulty in the Crystal Tower series.
I'm not asking for that level of difficulty.
1. I am asking for interrupt-possible attacks to one-shot kill some players to give it an extra sense of challenge in LotA.
2. I am asking for Glasya Labolas in ST to resume the platform jump adds
3. I am asking for Angra Mainyu in WoD to have a faster flare/death spell cast so it actually hits people.
4. I am asking for Cloud of Darkness to become invulnerable again during the adds phase so melee dps aren't skipping all of the mechanics.
Look, people are gonna complain about Crystal Tower forever because it's required MSQ and nothing else is going to change the frequency. It should at least be fun and require more than two brain cells to finish.
I think there should at least be some level of anxiety/fear of death in what's an otherwise piece of cake run.
More than anything, I'm advocating for interrupt-possible death attacks so people have to be on their toes and actually learning how to interrupt. Nowhere else in the game do casual players have to learn how to stun enemies. There's plenty of players to recover an oopsie if one happens, and it gives us something to do.
Continue reading...
I'm not asking for that level of difficulty.
1. I am asking for interrupt-possible attacks to one-shot kill some players to give it an extra sense of challenge in LotA.
2. I am asking for Glasya Labolas in ST to resume the platform jump adds
3. I am asking for Angra Mainyu in WoD to have a faster flare/death spell cast so it actually hits people.
4. I am asking for Cloud of Darkness to become invulnerable again during the adds phase so melee dps aren't skipping all of the mechanics.
Look, people are gonna complain about Crystal Tower forever because it's required MSQ and nothing else is going to change the frequency. It should at least be fun and require more than two brain cells to finish.
I think there should at least be some level of anxiety/fear of death in what's an otherwise piece of cake run.
More than anything, I'm advocating for interrupt-possible death attacks so people have to be on their toes and actually learning how to interrupt. Nowhere else in the game do casual players have to learn how to stun enemies. There's plenty of players to recover an oopsie if one happens, and it gives us something to do.
Continue reading...