I've found it to be annoying every time I queue into a lower level dungeon and half my buttons don't work. It throws off the muscle memory and the combos.
Also one of the worst things about going through ARR is that you barely have any abilities so combat is usually just spamming the same 1 button for 15 minutes straight. Getting queued into a level 20 dungeon and having to go through that again is nasty.
I was wondering if it would be reasonable if the developers marked certain abilities for each class as always available once unlocked.
For example:
Dps classes would always have a 1-2 single target combo and atleast the first aoe.
Healers would have atleast 1 aoe, 1 mitigation, rescue, and resurrection.
Tanks keep their death denial and atleast 1 mitigation, and 1 aoe damage.
This would only apply for dungeons since they are casual content. Trials and raids are more of an experience and balancing is more important, plus there are no super low level raids and trials generally last less than half a dungeon so not too bad.
Yes it will allow people to do a little bit more damage and play a bit more agressively but who cares. Would be nice to get through those tedious early dungeons a bit faster and it is also nice to still be somewhat functional in these dungeons below lv50 instead of having 70% of your kit disabled.
Continue reading...
Also one of the worst things about going through ARR is that you barely have any abilities so combat is usually just spamming the same 1 button for 15 minutes straight. Getting queued into a level 20 dungeon and having to go through that again is nasty.
I was wondering if it would be reasonable if the developers marked certain abilities for each class as always available once unlocked.
For example:
Dps classes would always have a 1-2 single target combo and atleast the first aoe.
Healers would have atleast 1 aoe, 1 mitigation, rescue, and resurrection.
Tanks keep their death denial and atleast 1 mitigation, and 1 aoe damage.
This would only apply for dungeons since they are casual content. Trials and raids are more of an experience and balancing is more important, plus there are no super low level raids and trials generally last less than half a dungeon so not too bad.
Yes it will allow people to do a little bit more damage and play a bit more agressively but who cares. Would be nice to get through those tedious early dungeons a bit faster and it is also nice to still be somewhat functional in these dungeons below lv50 instead of having 70% of your kit disabled.
Continue reading...