Response to Yoshi P: you can fix it.. but

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It will require more work.. it is more work than DT and EW content combined and you can compare it to 1.0, damage is done and it is good that you accept it, but it is not enough.

Ignoring the complains for years it will backlash you at some point and we are in it.. story was great before DT but here is the truth, DT shows that story can't save you and you have to work more to give people reasons to believe in you, damage is done but it is repairable.. but it require care to the community and people who still believe in you and your team, here is my feedback on what should be done to fix what you have been ignoring for years:

FFXIV suffers, there is no reason to sick in, most people who ignores a game for more than a 3 months will less likely to return back, unless there is an expansion so what to improve to make people stick in a game for fun reasons?

- Gameplay / Netcode:
server structure is holding the game potential for years and it is debt from 1.0 that you didn't pay for it yet, there is a clear latency and request response is less than other online games, even indie games fix their issues and that put a lot of pressure on devs to create a unique experience.

- Progression / Open world:
there is close to nothing to progress in open world/maps in this game, most other online open world games have 3 to 9 systems to progress in the world, it feels alive when there is lots of things to do in open world and then you can integrate the story with open world content and please don't mention fates they are just as horrible as other systems.
things I like is how aether-current grind is enjoyable but again it is creating a problem to give solution and it is 1 time and done never comeback.

- Gameplay / Jobs:
Jobs are one dimensional and the fact that we call non-crit stat as a stat is pathetic, there is no reason to care for a system that have no impact in the game, everything feels like it is calculated with a calculator and gives no room to WoL choices and that's a bad a horrible system.

here is a simple ideas to improve job system,
*Skills will be replaced based on stats: gameplay will change based on stats you have.
*Balance encounter instead of balancing jobs: this will give more room to play unique jobs instead of caring too much of how X job damage.
*Rework jobs that do not perform well and Jobs that do more than other jobs, make a clear guidelines when it comes to designing a jobs.
*Skills should have a higher impact and should feels rewarding, not with animations but on gameplay aspect.

- Story: focus on one theme:
the issue with dawntrail story is that it is focusing in lots of things without a care on player experience, SE isn't an indie company.. they released most successful story in games but I feel like it is just a bad decision by Mr. Yoshi P, focus on one theme get it perfect ask yourself this: do FFXIV players want this theme? will they like to be dragged down with wuk lamat in her journey? why we need WoL in her story? what they can add?


- Replayability: Content generating machine:
criterion dungeon is a perfect example of how you ruin a content in a worst possible way, also other old content there is no reason to play it, and if there a reason it will be one time done, replayability is 0 and even current content is still close to 0.
there should be a system that reward players who do play old content and the reward is most important thing that you do not fix yet.


it is just a multiple bad decisions by Mr. Yoshi P and I believe he is not giving FFXIV another chance to shine after ShB.. I think there is a lesson to be learned and there is a chance to change but if think that saying "Please do not retire" will fix it, you are just out of your mind, this cow will not milk forever, if you think people can't leave FFXIV because they attach themselves on the game you are wrong..

WoW exodus: there are players who play WoW for more than 20 years and drop it, do you think FFXIV players can't do it after playing for 10 years?



End.

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